Call of Duty Warzone 2.0 packs some of the best weapons that you can customize using perks to create unique loadouts. Having six weapon types in the game, it is imperative that you know which ones are the best and average guns in the current meta. COD Warzone 2.0 weapons tier list ranks all guns & the best loadouts you can have to reach peak performance In season 3.
- To help its players create the most optimum load-outs for themselves, Warzone 2 offers a collection of 43 weapons.
- Each Warzone 2 weapon is a part of a distinct category that defines most of its skills and, ultimately, ranking too.
- The categories are LMGs, Snipers, Shotguns, SMGs, Assault Rifles, and Marksman Rifles.
- Since current meta settings will also influence how your chosen weapon performs, the Warzone 2 weapons that have evolved to be the best-performing choices as of now are Lockwood Mk2, RAAL MG, Signal 50, Lachmann Sub, and Kastov 762.
- On the other hand, SA-B 50, TAQ-V, SO-14, EBR-14, MX9, TAQ-56, and Kastov 545 display a pretty weak show of damage compared to the other weapons of the horde and are advised not to employ.
[Disclaimer] The COD Warzone 2.0 guns we ranked into the following tiers is entirely based on our experience. We welcome constructive criticism, but the tier list is not open for unnecessary hate.
Call of Duty Warzone 2 Weapons Ranking Table | ||||
Weapon Types | S-Tier | A-Tier | B-Tier | C-Tier |
Assault Rifles | Kastov 762, Kastov-74u, M4 | Lachmann-556, STB-556, ISO Hemlock | M16, M13B | Kastov 545, TAQ-56 |
SMGs | Lachmann Sub, FSS Hurricane, BAS-P | Fennec 45, PDSW 528, Vaznev-9K | VEL 46, MINIBAK | MX9 |
Shotguns | Lockwood 300, Expedite 12, Bryson 800 | Bryson 890, KV Broadside Shotgun | ||
Snipers | Signal 50, Victus XMR | MCPR-300, SP-X 80 | LA-B 330 | |
LMGs | RAAL MG | 556 Icarus, Sakin MG38, RPK, | RAPP H, HCR 56 | |
Marksman Rifles | SP-R 208, Lockwood Mk2 | FTAC Recon, Lachmann-762 | LM-S, TAQ-M, SA-B 50 | TAQ-V, SO-14, EBR-14 |
All Warzone 2 Weapons Compared
Weapons | Weapon Type | Reload Time | ADS Time (ms) | Fire Rate (RPM) | Time To Kill (ms) | Base Move Speed (m/s) |
---|---|---|---|---|---|---|
Kastov 762 | AR | 1.32 | 270 | 610 | 250 | 4.62 |
Kastov-74u | AR | 1.83 | 240 | 675 | 276 | 4.8099999999999996 |
M4 | AR | 1.87 | 240 | 811 | 296 | 4.74 |
Lachmann Sub | SMG | 1.87 | 240 | 800 | 300 | 4.9000000000000004 |
FSS Hurricane | SMG | 2.33 | 240 | 698 | 258 | 4.72 |
BAS-P | SMG | 1.5 | 240 | 855 | 281 | 4.82 |
Signal 50 | Sniper Rifle | 3.27 | 690 | 107 | Nil | 4.45 |
Victus XMR | Sniper Rifle | 2.27 | 625 | 36 | Nil | 4.34 |
RAAL MG | LMG | 6.7 | 510 | 556 | 152 | N/A |
SP-R 208 | Marksman Rifle | 2.0699999999999998 | 350 | 59 | Nil | 4.51 |
Lockwood Mk2 | Marksman Rifle | 4.54 | 280 | 95 | Nil | 4.59 |
Lachmann-556 | AR | 2 | 240 | 723 | 332 | 4.62 |
STB-556 | AR | 1.52 | 240 | 741 | 243 | 4.62 |
ISO Hemlock | AR | 2 | 260 | 600 | 200 | 4.6900000000000004 |
Fennec 45 | SMG | 2.13 | 200 | 1091 | 220 | 4.83 |
PDSW 528 | SMG | 2.1 | 260 | 909 | 264 | 4.75 |
Vaznek-9K | SMG | 1.77 | 210 | 779 | 231 | 4.83 |
Lockwood 300 | Shotgun | 2.06 | 375 | 171 | Nil | 4.6500000000000004 |
Expedite 12 | Shotgun | 6.03 | 320 | 127 | 472 | 4.71 |
Bryson 800 | Shotgun | 4.62 | 365 | 75 | 805 | 4.6500000000000004 |
MCPR-300 | Sniper Rifle | 2.6 | 600 | 40 | Nil | 4.41 |
SP-X 80 | Sniper Rifle | 3.37 | 531 | 51 | Nil | 4.4800000000000004 |
556 Icarus | LMG | 5.67 | 370 | 779 | 231 | 4.38 |
Sakin MG38 | LMG | 6.3 | 460 | 652 | 184 | 4.2699999999999996 |
RPK | LMG | 3.08 | 430 | 600 | 200 | 4.33 |
FTAC Recon | Marksman Rifle | 1.33 | 263 | 500 | 240 | 4.5999999999999996 |
Lachmann-762 | Marksman Rifle | 2.04 | 246 | 606 | 200 | 4.5199999999999996 |
M16 | AR | 1.33 | 290 | 811 | 262 | 4.59 |
M13B | AR | 1.35 | 240 | 845 | 284 | 4.6900000000000004 |
VEL 46 | SMG | 1.4 | 225 | 952 | 252 | 4.76 |
Minibak | SMG | 1.63 | 275 | 652 | 276 | 4.84 |
Bryson 890 | Shotgun | 2.25 | 320 | 71 | 840 | 4.71 |
KV Broadside Shotgun | Shotgun | 3 | 345 | 208 | Nil | N/A |
LA-B 330 | Sniper Rifle | 2.0699999999999998 | 610 | 47 | Nil | 4.43 |
RAPP H | LMG | 5.55 | 480 | 800 | 225 | 4.26 |
HCR 56 | LMG | 3.13 | 425 | 741 | 162 | 4.3099999999999996 |
LM-S | Marksman Rifle | 1.65 | 290 | 333 | 200 | 4.45 |
TAQ-M | Marksman Rifle | 1.53 | 280 | 231 | 260 | 4.5199999999999996 |
SA-B 50 | Marksman Rifle | 2.0699999999999998 | 310 | 65 | Nil | 4.59 |
Kastov 545 | AR | 1.7 | 260 | 652 | 276 | 4.71 |
TAQ-56 | AR | 1.35 | 240 | 625 | 192 | 4.6399999999999997 |
MX9 | SMG | 1.47 | 220 | 741 | 194 | 4.82 |
TAQ-V | Marksman Rifle | 1.35 | 290 | 577 | 208 | 4.58 |
SO-14 | Marksman Rifle | 1.63 | 302 | 429 | 140 | 4.5199999999999996 |
EBR-14 | Marksman Rifle | 1.53 | 280 | 286 | 210 | 4.45 |
S-Tier
The S-ranked COD Warzone 2.0 weapons tier list entails absolute beast guns in the current meta. Pick any weapon of any type from this list, and you will get kills easily.
Kastov 762

The Kastov-762 has at long last made its way into the meta group of powerful and overpowered firearms. Because of its enormous firepower and the steadiness with which it can be used, it is one of the most lethal weapons in the game.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.32s | 270ms | 30 Rounds | 610ms | 210ms | 250ms | 4.62m/s |
It is becoming more common for players to carry the Kastov-762, which contributes to the general consensus that it is a well-rounded firearm. This indicates that despite the fact that the weapon has a lot of potential benefits, there are still some potential downsides to the gun.
Although it has a lot of positive aspects, there are also some negative aspects associated with it. The ADS suffers a significant drop while using the weapon. Due to the sluggish motion, it is more difficult to win close-range conflicts, which are often won by the player who draws their weapon first.
Because of the attachments, you put on the weapon, not only will your running speed but also your crouching speed and walking pace will suffer. If you equip your weapon with a laser, as one of the loadouts recommends, the adversary will be able to detect its presence.
Weapon Loadout
- Muzzle: Polarfire- S
- Barrel: IG-K30 406 MM
- Laser: Schlager PEQ Box IV
- Magazine: 40-round mag
- Optic: Cronen Mini Pro
- Secondary Weapon: SP-R 208
- Perks: Weapon Specialist
- Perk 1: Overkill
- Perk 2: Strong Arm
- Bonus Perk: Spotter
- Lethal: Semtex
- Field Upgrade: Battle Rage
Kastov-74u

The Kastov-74U delivers a tremendous amount of punch and, based on the attachments, may be employed for fighting at medium to close ranges. It is a work of art in the form of a weapon, and its masterful handling and precision allow you to kill enemies without wasting much time.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.83s | 240ms | 30 Rounds | 675 RPM | 210ms | 276ms | 4.81m/s |
Making the perfect Kastov-74U loadout may be done in a wide variety of different methods. You have the option of using this AR predominantly as either a CQC, a medium-range weapon, or a long-range weapon. That only goes to show how adaptable this weapon really is.
Because of the significant damage, it can do, the AR packs quite a bit of a punch. With the appropriate attachments and class configuration, the weapon has the potential to become an unstoppable monster. Earlier, the effectiveness of the weapon at long ranges was severely reduced; however, the devs have addressed this issue now.
Weapon Loadout
- Muzzle: Echoline GS-X
- Barrel: Shorttac 330mm
- Optic: Cronen Mini Pro
- Undebarrel: Phase-3 Grip
- Magazine: 45 Round Mag
- Perk Package: Specter
- Perk 1: Double Time
- Perk 2: Tracker
- Bonus Perk: Spotter
- Ultimate Perk: Ghost
- Lethal Equipment: C4
- Tactical Equipment: Stun Grenade
M4

It only takes roughly four to six shots fired from an M4 to do significant damage to an opponent. This demonstrates the whole extent of the weapon’s power. It is used as an automatic weapon the vast majority of the time; however, shooting a single shot from it is also an alternative.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.87s | 240ms | 30 Rounds | 811 RPM | 210ms | 296ms | 4.74 m/s |
The rate of fast fire is superior to that of the majority of firearms, which is why it is so easy for it to find its way into the list because many other attachments may be unlocked in conjunction with the weapon; picking a decision can be a little bit challenging.
The difficulty in handling the weapon is the only significant shortcoming associated with this firearm. There aren’t many many other negatives. However, even that may be remedied if you are successful in selecting the appropriate attachments for it. If you are worried about the weapon’s handling, various attachments may be tuned to improve the weapon’s handling. Aside from that, the gun is essentially too powerful, and there are rumors that it may be nerfed in the near future.
Weapon Loadout
- Muzzle: XTEN Havoc 90
- Barrel: Hightower 20″ Barrel
- Underbarrel: FTAC Ripper 56
- Ammunition: 5.56 High Velocity
- Optic: SZ Holotherm
- Perk Package: Specter
- Perk 1: Double Time
- Perk 2: Tracker
- Bonus Perk: Spotter
- Ultimate Perk: Ghost
- Lethal Equipment: C4
- Tactical Equipment: Stun Grenade
Lachmann Sub

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.87s | 240ms | 30 Rounds | 800 RPM | 110ms | 300ms | 4.90 m/s |
However, this is not an issue that cannot be remedied by adding a few attachments. Now, the mobility of a gun will decrease according to the number of attachments that are attached to it. However, the Lachmann Sub already has greater Mobility and Handling than other subs, so even if you add a few more attachments, you’ll still have more of those characteristics.
Its functionality is comparable to that of the FSS Hurricane. You can use it with almost any other rifle that has a mid to long-range scope, and it will function well. Although the Lachmann Sub may operate well on its own, we recommend pairing it with a Sniper for optimal results. If you have a Lachmann, you won’t need any other weapon in your arsenal that is effective at mid- to long-range.
Weapon Loadout
- Barrel: L38 Falcon 226MM
- Underbarrel: Lockgrip Precision-40
- Rear Grip: Lachmann TCG-10
- Optic: SZ Mini
- Stock: LM Stockless Mod
- Perk Package: Warden
- Secondary: P890
- Tactical: Stun Grenade
- Lethal: Frag Grenade
FSS Hurricane

The FFS Hurricane has one of the greatest ranges available in the game. If you mount a few accessories to your weapon, you won’t even require an AR to compete online. The enormous magazine of FSS Hurricane makes it the ideal weapon for keeping pressure on one’s opponents for a sufficient amount of time to force them to surrender.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
2.33s | 240ms | 50 Rounds | 698 RPM | 110ms | 258ms | 4.72 m/s |
The capacity to battle at close to the medium range has a considerably greater fire rate than fighting at longer ranges. Speed and control are also above normal, and the most crucial characteristic, recoil control, is excellent. All of these factors come together to create the FSS Hurricane, the ideal SMG for use in Warzone 2.0.
The FTAC Ripper 56 Underbarrel, which is included in the loadout, helps to stabilize the SMG and strengthens its control over the recoil. You should now have much-improved accuracy while using the gun in the hip fire mode.
Regarding the FSS Cannonade 16″, it is the barrel with the greatest length that is compatible with the FSS Hurricane, and we are going to make use of it. It not only improves the accuracy of the hip firing but also significantly extends the range of the rifle.
Weapon Loadout
- Underbarrel: FTAC Ripper 56
- Barrel: FSS Cannonade 16”
- Muzzle: AVR-790 Comp
- Stock: Assault-60 Stock Factory
- Optic: Cronen Mini Pro
- Secondary Weapon: MCPR-300
- Tactical: Heartbeat Sensor
- Lethal: Drill Charge
- 1st Perk: Overkill
- 2nd Perk: Bomb Squad
- Bonus Perk: Fast Hands
- Ultimate Perk: Ghost
BAS-P

The BAS-P has excellent recoil control, and you won’t have to worry as much about maintaining your aim while using it. Additionally, the weapon has a very high degree of precision. In addition, it gets excellent ratings for both handling and mobility, which is helpful when it comes to aiming down the sight. Therefore, everything that you need is being provided for you.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.50s | 240ms | 30 Rounds | 855 RPM | 210ms | 281ms | 4.82 m/s |
The BAS-P is deserving of its position as a top-tier SMG in Warzone 2.0 due to its high Fire-Rate, which is one of the highest among all SMGs. However, it is not the only benefit of possessing the gun; in comparison to other submachine guns, it has a larger damage output.
However, the loadouts that may be carried by the gun are customizable because of its modular architecture. You have the ability to equip it with any attachments you see appropriate, and if you so want, you may even entirely alter the characteristics of the weapon itself.
However, keep in mind that Al Mazrah is not a tiny map. You will need to be ready for everything that can stand in your way, whether it be a team ambush or sniper kills from a distance.
Weapon Loadout
- Underbarrel: FSS Sharkfin 90
- Barrel: 10.5” Bruen Typhon
- Magazine: 50-Round Drum
- Laser: VLK LZR 7MW
- Rear Grip: D37 Grip
- Secondary Weapon: Victus XMR
- Tactical: Snapshot Grenade
- Lethal: Claymore
- 1st Perk: Overkill
- 2nd Perk: Tracker
- Bonus Perk: Hardline
- Ultimate Perk: Ghost
Signal 50

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Bullet Velocity | Base Move Speed |
3.27s | 690ms | 5 Rounds | 107 RPM | 250ms | 650 m/s | 4.45 m/s |
The Signal 50 is likely to be the new standard for how snipers are played for some time. Due to the fact that it has the highest rate of fire, it will be able to eliminate foes before they have a chance to react and find shelter. The damage is rather acceptable, and the recoil is manageable. It is a very effective sharpshooter and can easily two-shot its opponents. The Signal 50 is your best bet if you have your sights set on becoming a sniper.
The amount of damage done by each bullet may be modest, but it will take you the same number of shots as it does for the other snipers to kill an opponent. There are no additional drawbacks. The accuracy and bullet range are both satisfactory. However, there is a discernible decrease at greater distances.
Weapon Loadout
- Barrel: 29″ TV Kilo-50
- Underbarrel: FTAC Ripper 56
- Magazine: 7 Round Magazine
- Stock: FSS Echo Stock
- Rear Grip: SA Finesse Grip
- Secondary Weapon: MCPR-300
- Tactical: Heartbeat Sensor
- Lethal: Drill Charge
- 1st Perk: Overkill
- 2nd Perk: Bomb Squad
- Bonus Perk: Fast Hands
- Ultimate Perk: Ghost
Victus XMR

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Bullet Velocity | Base Move Speed |
2.27s | 625ms | 5 Rounds | 36 RPM | 250ms | 780 m/s | 4.34 m/s |
The Victus XMR is a perfect example of a weapon that fulfills the requirements for long-range combat, which snipers are designed to do. Because of the high bullet velocity, you may simply aim and fire regardless of the distance between you and your target. You still retain quite a bit of your agility and can maneuver pretty well in close quarters.
You do not need to be too concerned about your accuracy at medium to long ranges, thanks to Aim Down Sight’s ability to perform well. The accumulation of these positive aspects makes it a workable choice.
The recoil is significant, which makes it very difficult to get a second precise shot off in order to finish out the adversary. The rate of fire is very slow, so if you blow a shot by accident, your best bet is to swap weapons and begin spraying.
Weapon Loadout
- Muzzle: Bruen Counter-Ops
- Barrel: Mack 8 33.5 Super
- Laser: VLK LZR 7MW
- Ammunition: .50 Cal High Velocity
- Rear Grip: Bruen Q900 Grip
- Perk Package: Specter
- Perk 1: Double Time
- Perk 2: Tracker
- Bonus Perk: Spotter
- Ultimate Perk: Ghost
- Lethal Equipment: C4
- Tactical Equipment: Stun Grenade
RAAL MG

We have a great deal of regard for the Raal MG due to the fact that its damage profile is superior to that of any LMG. You can easily snap targets and accomplish a few rapid kills if you have fine precision, and you won’t have to sacrifice shot accuracy or control in the process. You shouldn’t expect the Raal MG to feel as quick as other LMGs, despite the fact that its firing rate is lower than other guns.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill |
6.70s | 510ms | 100 Rounds | 556 | 270ms | 152ms |
Because of the nature of this weapon, it is quite likely that it will result in several deaths. This LMG will unquestionably be a formidable adversary, despite the fact that certain players could have difficulties getting used to the rather slow rate of fire.
In order to improve the effectiveness of our RAAL Medium Gun loadout, our primary focus has been on increasing the velocity of both the bullet and the recoil. However, in order to maintain the lightest feasible weight for the LMG, this comes at the expense of a reduction in the magazine capacity.
Weapon Loadout
- Muzzle: Cronen DM338
- Underbarrel: SA Side Grip
- Ammunition: .338 Mag High Velocity
- Magazine: 50 Round Belt Mag
- Optic: SZ Holotherm
- Perk Package: Specter
- Perk 1: Double Time
- Perk 2: Tracker
- Bonus Perk: Spotter
- Ultimate Perk: Ghost
- Lethal Equipment: C4
- Tactical Equipment: Stun Grenade
SP-R 208

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Bullet Velocity | Base Move Speed |
2.07s | 350ms | 6 Rounds | 59 RPM | 270ms | 680 m/s | 4.51 m/s |
Unfortunately, it still has the disadvantage of having the slowest firing rate of any Marksman Rifle, which is a significant downside. Nevertheless, by adding a few attachments, that problem may quickly and simply be resolved.
The SPR-208 already has a great deal of strength when it comes to battles at long range. In spite of this, there will ultimately be a much greater number of adversaries around you. Because of this, a weapon has to be dependable in order to be used effectively in unexpected situations.
We will be using the ZRL T70 Pad Extension as our stock, and we will be using the FSS Ole-V as our laser attachment in order to improve the speed of both our movement and our ADS. Because of these two attachments, the SPR-208 gains a significant amount of mobility and handling, which may be useful in close conflicts.
Weapon Loadout
- Stock: ZRL T70
- Barrel: 22.5″ Elevate-11
- Optic: Ole-V Laser
- Bolt: FSS ST87 Bolt
- Magazine: 7.62 High Velocity
- Perk Package: Weapon Specialist
- Secondary: M4
- Tactical: Smoke Grenade / Tear Gas
- Lethal: Claymore / Thermite
Lockwood MK2

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Base Move Speed |
4.54ms | 280ms | 6 Rounds | 95 RPM | 244ms | 4.59 m/s |
The Lockwood Mk2 offers versatile playstyles. In spite of this, for the sake of our loadout, we’ll be concentrating on Lockwood’s long-range capabilities since that’s an area where the vast majority of Marksman rifles fall short.
To begin with, we have the Accu-Shot 5MW Laser for use of the laser. Because of the boost in ADS Speed and Aiming Stability that this laser provides, you will have an easier time successfully completing long shots.
The FTAC Dreadnought attachment serves as an excellent muzzle. This muzzle not only improves the velocity of the bullets and damps the recoil, but it also enables sound suppression, which is a benefit that makes you unidentifiable on the minimap.
Weapon Loadout
- Barrel: 25″ Buffalo Barrel
- Muzzle: FTAC Dreadnought
- Optic: SZ Bullseye optic
- Laser: Accu-Shot 5MW Laser
- Stock: Lockwood Bullseye stock
- Perk package: Scout
- Tactical Equipment: Stun Grenade
- Lethal Equipment: Semtex
A-Tier
The A-ranking COD Warzone 2.0 weapons tier list mentions guns that are second to none. These ARs, SMGs, Shotguns, Snipers Rifles, and Battle Rifles are not as good as S-tier ones, but still, they will get the job done.
Lachmann-556

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
2.00s | 240ms | 30 Rounds | 723 RPM | 210ms | 332ms | 4.62 m/s |
Because it can be altered to function well at all ranges, it is an extremely versatile weapon. The Lachmann-556 is an extremely versatile weapon that excels in both up-close and long-range engagements.
Because of its high bullet velocity, it is capable of competing on an equal footing with more formidable weapons, such as the LMG. Because of its rapid rate of fire, it quickly became a popular choice among players in the multiplayer mode.
The fact that this occurred led gamers to believe that the designers of the game would most likely weaken the weapon in the next version of Warzone. The creators made it better in some way, despite the fact that there are not many alterations from the earlier versions.
Weapon Loadout
- Rear Grip: Lachmann TCG-10
- Optic: Corio RE-X Pro
- Stock: FT Mobile stock
- Underbarrel: VX Pineapple
- Perk Package: Weapon Specialist
- Secondary: M4
- Tactical: Smoke Grenade / Tear Gas
- Lethal: Claymore / Thermite
STB-556

Because of STB-556’s high firing rate, it is possibly the fastest time-to-kill (TTK) that you can deploy with. You absolutely have to test out the weapon, regardless of whether you discover it as loot on the ground or if you take it in your loadout. It is possible to kill an adversary in a single second with a chest shot with this weapon, and it possesses this power.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.52s | 240ms | 30 Rounds | 741ms | 83ms | 243ms | 4.62 m/s |
The STB-556 has a tremendous rate of fire that cuts through enemies. It has been a meta for quite some time, and a few players are oblivious to the mayhem that it may cause as a result of using it.
There aren’t too many things that could go wrong with it, and even the recoil control is very manageable or non-existent. If you really must, you may refer to it as a gun with no recoil. There are a few alterations that need to be done in order to improve the gun’s mobility. That may be easily accomplished by ensuring that the weapon loadout is fitted with the appropriate accessories.
Weapon Loadout
- Muzzle: Harbinger D20
- Barrel: 24.4″ Bruen S-620
- Underbarrel: FTAC Ripper 56
- Comb: Bruen TS-30 Comb
- Optic: SZ Holotherm
- Perk Package: Weapon Specialist
- Secondary: M4
- Tactical: Smoke Grenade / Tear Gas
- Lethal: Claymore / Thermite
ISO Hemlock

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
2.00s | 260ms | 30 Rounds | 600 RPM | 210ms | 200ms | 4.69 m/s |
If ISO Hemlock is used properly, it is very good. In the right hands, it can be a decimator, an annihilator of opponents. The gun can kill opponents at long range without breaking a sweat. ISO Hemlock is known for underperforming at close ranges, mainly due to its slower fire rate. However, that can be covered by acquiring a secondary weapon that enhances the player’s mobility.
Weapon Loadout
- Muzzle: Sakin TREAD-40
- Barrel: Fielder-T50
- Under Barrel: EDGE-47 Grip
- Magazine: 45-Round Mag
- Optic: AIM OP-V4
- Secondary Weapon: X12
- Perk 1: Double Time
- Perk 2: Battle Hardened
- Bonus Perk: Fast Hands
- Ultimate Perk: Quick Fix
- Lethal: Frag Grenade
- Tactical: Stun Grenade
- Field Upgrade: Trophy System
Fennec 45

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
2.13s | 200ms | 30 Rounds | 1091 RPM | 110ms | 220ms | 4.83 m/s |
The Fennec 45 has a Recoil Control that is considerably lower, and its Accuracy is much worse. It is doubtful if you should use it for more than 30 meters.
Regarding its secondary weapon, we do not advise utilizing a Marksman Rifle or Sniper Rifle. These are weapons with a very long range. You won’t have any advantage in the mid-range if you go with that combination. Because of this, it is recommended that it be used in conjunction with Battle Rifles or, at the very least, Assault Rifles. They will be responsible for the Mid to the Long range, while the Fennec 45 will be in charge of the Close range battle.
Weapon Loadout
- Muzzle: XTEN RR-40
- Barrel: ZLR 16.5” Ignition Barrel
- Laser: 1MW Quick Fire Laser
- Stock: Agile Assault-7 Stock
- Magazine: Fennec Mag 45
- Secondary Weapon: STB 556
- Tactical: Medical Syringe
- Lethal: Semtex
- 1st Perk: Overkill
- 2nd Perk: Battle Hardened
- Bonus Perk: Hardline
- Ultimate Perk: Quick Fix
PDSW 528
Even when used at close range, the PDSW 528 is a robust firearm. If you know how to use it properly, the 50-round magazine is capable of performing miracles. The fact that submachine guns (SMGs) had a range that isn’t as great is to be expected, given that they weren’t intended to engage in combat with foes who were located at great distances. It is strongly recommended that you use it in conjunction with a long-range weapon, either a Marksman Rifle or a Battle Rifle.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
2.10s | 260ms | 50 Rounds | 909 RPM | 110ms | 264ms | 4.75 m/s |
The PDSW 528 is likely one of the choices that are the safest when it comes to SMGs. It features a huge magazine that can contain up to fifty rounds of ammunition. As was the case with the Minibak, the magazine is an excellent tool for simultaneously eliminating a large number of hostile operators all at once. But you can’t let it distract you from the fact that it’s not the finest submachine gun in the game.
The gun has a slow Aim Down Sight speed, which is a disadvantage. In addition to this, when compared to other submachine guns (SMGs), its mobility and handling are much worse. However, it is not the conclusion of everything. On the list, this particular SMG is among the weakest ones.
Weapon Loadout
- Barrel: 17” Corvus Prorange
- Muzzle: FTAC Castle Comp
- Comb: TV Taccomb
- Rear Grip: Stip-40 Grip
- Optic: Cronen Mini Pro
- Secondary Weapon: SP-R 208
- Tactical: Stun Grenade
- Lethal: Throwing Knife
- 1st Perk: Double Time
- 2nd Perk: Overkill
- Bonus Perk: Spotter
- Ultimate Perk: Ghost
Vaznev-9K

The Vaznev 9K, like every other SMG option available in COD Warzone 2.0, has a terrible range. Although the range is considerably superior to that of other submachine guns, it won’t offer enough to the table if the target is farther than fifty meters away. Instead of hitting like bullets, your shots will feel more like stones. Despite all of that, it is still an effective submachine gun. However, its limited accuracy and rather a poor handling are the primary reasons for its low value.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.77s | 210ms | 30 Rounds | 779 RPM | 110ms | 231ms | 4.83 m/s |
When it comes to doing damage at close range, the Vaznev 9K is widely regarded as the single greatest submachine gun (SMG) available. You might anticipate it to inflict heavy damage due to the fact that it is a Modern adaptation of the AK platform, which it originally did.
However, it does not hinder the shooter’s movement to the extent that you may anticipate it would with other AK rifles. It maintains its excellent damage while still possessing a great degree of mobility.
Even so, you may still utilize it with firearms that have a greater range if you intend on using its use. This gun will be employed in clashes with targets from a range, and it will ultimately be effective in dealing with them.
Weapon Loadout
- Muzzle: Lockshot KT85
- Stock: Ortezat Stock
- Laser Schlager Peq Box IV
- Optic: Cronen Mini Red Dot
- Rear Grip: True-Tac Grip
- Secondary Weapon: SP-X 80
- Tactical: Stun Grenade
- Lethal: Proximity Mine
- 1st Perk: Overkill
- 2nd Perk: Double Time
- Bonus Perk: Fast Hands
- Ultimate Perk: Overclock
Lockwood 300

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Base Move Speed |
2.06s | 375ms | 2 Rounds | 171 RPM | 160ms | 4.65 m/s |
The XTEN V2.0 Choke not only improves the shotgun’s accuracy, range, and firing rate, but it also lessens the shotgun’s tendency to scatter its pellets over a wider area, allowing the user to focus their fire on a more particular target. However, after these tiny improvements, there is a little regression in both the handling and the recoil control of the weapon.
Because of the length of the barrel, the precision of the shotgun, as well as its range, are both improved when using the Matuzek 812 Barrel. Despite the fact that it makes holding the weapon somewhat more difficult, the trade-off is, once again, well worth it.
Your ADS will rise thanks to the VLK LZR 7MW laser, and it will also enhance the weapon’s precision and control before introducing any noticeable drawbacks, making it an ideal accessory for use with the Lockwood 300.
Weapon Loadout
- Muzzle: XTEN V2.0 Choke
- Barrel: Matuzek 812 Barrel
- Laser: VLK LZR 7MW
- Guard: Buck Pro
- Mod: Heist Stock Mod
- Secondary Weapon: STB 556
- Tactical: Medical Syringe
- Lethal: Semtex
- 1st Perk: Overkill
- 2nd Perk: Battle Hardened
- Bonus Perk: Hardline
- Ultimate Perk: Quick Fix
Expedite 12

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
6.03s | 320ms | 7 Rounds | 127 RPM | 160ms | 472ms | 4.71 m/s |
Expedite 12 is easy to control and has a large capacity for its magazine of ammunition. Players that have trouble using shotguns, in general, should find this weapon to be ideal for them.
Because the Bryson Choke narrows the shotgun’s dispersion, more pellets will be able to target your foes at a reasonable range if you aim well. It should go without saying that more pellets striking an opponent will impact those foes more.
Your mobility will rise thanks to the Resonance Stock Collapsed attachment for Expedite 12. This is a welcome benefit, given that shotguns are already formidable weapons. The combination of mobility and significant damage may be very lethal.
Because the FTAC Ripper 56 improves your hip fire accuracy, you won’t always need to aim your shotgun before shooting it.
Weapon Loadout
- Muzzle: Bryson Choke
- Stock: Resonance Stock Collapsed
- Underbarrel: FTAC Ripper 56
- Bolt: Expedite L-Bolt
- Laser: Schlager ULO-66 Laser
- Secondary Weapon: STB 556
- Tactical: Medical Syringe
- Lethal: Semtex
- 1st Perk: Overkill
- 2nd Perk: Battle Hardened
- Bonus Perk: Hardline
- Ultimate Perk: Quick Fix
Bryson 800

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
4.62s | 365ms | 6 Rounds | 75 RPM | 182ms | 805ms | 4.65 m/s |
The SA Schweigen DX attachment confers a marginal benefit to the shotgun in terms of its damage output, range, capacity to dampen felt recoil, and accuracy; nevertheless, it does reduce the shotgun’s manageability and portability; nonetheless, we plan to make up for this shortcoming with other attachments. As a result of the overall balance of the benefits and drawbacks, we believe that the Bryson 800 is best served by this particular muzzle.
The Bryson 800 may be equipped with any barrel length up to and including the 29.5″ Rifled Barrel. It improved the shotgun’s range as well as its accuracy, turning it into a weapon that can be used effectively even when there is some space between you and the adversary. In addition to that, it boosts the damage done by a small amount, but the compromise is more than justified considering how much easier it is now to control the weapon.
Weapon Loadout
- Muzzle: SA Schweigen DX
- Barrel: 29.5” Rifled Barrel
- Optic: XTEN Angel-40
- Guard: Demo X50 Tactical Pump
- Ammunition: 12 Gouge Explosive
- Secondary Weapon: SP-X 80
- Tactical: Stun Grenade
- Lethal: Proximity Mine
- 1st Perk: Overkill
- 2nd Perk: Double Time
- Bonus Perk: Fast Hands
- Ultimate Perk: Overclock
MCPR-300

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Bullet Velocity | Base Move Speed |
2.60s | 600ms | 10 Rounds | 40 RPM | 250ms | 780 m/s | 4.41 m/s |
Out of all the snipers, the MCPR 300 has the highest damage range and the fastest bullet velocity. It will be very useful for finishing off foes who are low on health or for first destroying one of their armor plates and then shooting them.
The lack of the ability to kill an opponent with a single shot was a significant change that had a negative impact on all bolt-action sniper rifles. It is going to be difficult to use a sniper against an opponent that has an AR with a rapid time to kill (TTK). Because of the MCPR’s slow firing rate and significant recoil, you should only use the sniper when you are behind cover or when you are at a considerable distance from the enemy. If you don’t hit your target with the sniper rifle, you’re going to die.
Weapon Loadout
- Muzzle: FTAC Reaper
- Barrel: 22″ OMX-456
- Laser: FSS OLE-V Laser
- Rear Grip: Cronen Cheetah Grip
- Ammunition: .300 MAG High Velocity
- Perk 1: Overkill
- Perk 2: Strong Arm
- Bonus Perk: Spotter
SP-X 80

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Bullet Velocity | Base Move Speed |
3.37ms | 531ms | 5 Rounds | 51 RPM | 270ms | 780 m/s | 4.48 m/s |
When compared to the LA-B 330, the SP-X 80 possesses superior maneuverability and does more damage. The bullet’s velocity is no laughing matter, which contributes to the weapon’s impressive effectiveness at long range. Because of its relatively high mobility for a sniper, this weapon is an excellent choice for covert playstyle.
Recoil makes it difficult to fire a second shot, which is problematic given that there is no one-shot kill. Additionally, the firing rate has been slowed down, which provides the adversary with additional time to hide or flee the area.
The FSS OLE-V Laser with the Schlager Match Grip will give you the last burst of speed you need to become the quickest sniper. A further benefit of the laser is improved precision during the ADS, as well as movement.
Weapon Loadout
- Muzzle: FTAC Reaper
- Stock: PVZ-890 TAC
- Optics: FSS OLE-V Laser
- Grip: Schlager Match Grip
- Tactical: Stun Grenade
- Lethal: Proximity Mine
- 1st Perk: Overkill
- 2nd Perk: Double Time
- Bonus Perk: Fast Hands
- Ultimate Perk: Overclock
556 Icarus

The 556 Icarus is a solid weapon in any situation. You can always trust it. The combination of its lighter body and faster fire rate results in a recoil that is somewhat more noticeable. However, this may be remedied with the addition of attachments. After some slight changes, the 556 Icarus provides all that one might expect in a light machine gun.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
5.67s | 370ms | 75 Rounds | 779 RPM | 250ms | 231ms | 4.38 m/s |
556 Icarus is strong and an excellent choice for destroying enemies in battle. Despite the fact that it is not of the highest quality, it is versatile and sturdy enough to hold its own. It is almost indistinguishable from HCR 56. On the other hand, it is superior to it in a few important respects. One advantage is that it has the shortest hipfire bullet spread of any light machine gun, making it an excellent choice for use at short ranges.
The Time-to-Kill speed of ICARUS 556 is somewhat quicker than the HCR 56, with the exception of the range between 40 and 50 meters. The ADS time is a fraction of a second faster than before. As a consequence of everything that has been taken into account, selecting this alternative is the best option overall.
Weapon Loadout
- Muzzle: Echoless-80
- Laser: FSS Ole-V Laser
- Underbarrel: Phase-3 Grip
- Rear grip: XTEN Grip
- Stock: Demo Fade Pro Stock
- Tactical: Stun Grenade
- Lethal: Proximity Mine
- 1st Perk: Overkill
- 2nd Perk: Double Time
- Bonus Perk: Fast Hands
- Ultimate Perk: Overclock
Sakin MG38

A hail of rounds from the Sakin MG38, which has the biggest standard magazine of any light machine gun, is more than capable of eliminating a four-person squad with relative ease.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
6.30s | 460ms | 100 Rounds | 652 RPM | 250ms | 184ms | 4.27 m/s |
Accuracy is a further small problem, but it is one that may be readily resolved by you. Because of the big magazine, there is a free slot available for you to use in order to improve the Sakin’s damage, control, and accuracy in order to make it more competitive with other weapons in the Warzone 2.0 metagame.
However, it has the slowest time-to-kill for both limb shots and headshots when used at close range. Its rate of reloading is also excruciatingly slow when it comes to reloading an empty magazine. Because the 22-millisecond Pre-Fire delay is a reality, new players need to get used to it as soon as possible.
SAKIN MG38 has a solid foundation, and with a few tweaks, it has the potential to become one of Warzone 2’s most brutal weapons. It is a fairly fantastic choice, especially taking into account the fact that it is the weapon that is unlocked by default. Although it is most powerful when used at a range, you can also use it effectively when you are up close and when you are at a medium distance.
Weapon Loadout
- Muzzle: Lockshot KT85
- Barrel: 20″ Bruen Silver Series Barrel
- Optic: VLK 4x Optic
- Underbarrel: FSS Sharkfin 90
- Rear Grip: Bruen Q900 Grip Wrap
- Tactical: Stun Grenade
- Lethal: Proximity Mine
- 1st Perk: Overkill
- 2nd Perk: Double Time
- Bonus Perk: Fast Hands
- Ultimate Perk: Overclock
FTAC Recon

FTAC Recon is a powerful weapon that, when paired with the appropriate attachments, has the potential to lead you to victory in Al Mazrah. Despite the fact that this is one of the more common Warzone 2 meta weapons, you shouldn’t disregard the benefits it has to offer because of that fact alone.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.33s | 263ms | 10 Rounds | 500 RPM | 210ms | 120-240ms | 4.60 m/s |
This weapon, if equipped with the appropriate accessories, has the potential to easily compete for the title of greatest marksman or battle rifle in Warzone 2.
Weapon Loadout
- Barrel: 419mm EXF Barrel
- Optic: Cronen Mini Pro
- Underbarrel: FTAC Ripper 56
- Ammunition: .458 Overpressure +P
- Magazine: 15-Round Mag
- Lethals & Tactics: Drill Charge and Heartbeat Sensor
- Perk Package: Specialist
Lachmann-762

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
2.04s | 246ms | 20 Rounds | 606 RPM | 210ms | 200ms | 4.52 m/s |
Weapon Loadout
- Muzzle: Polarfire Suppressor
- Barrel: 15.9” Lachmann Rapp Barrel
- Stock: FT Mobile Stock
- Underbarrel: VX Pineapple Vert Grip
- Optic: Cronen Mini Red Dot
- Tactical: Stun Grenade
- Lethal: Proximity Mine
- 1st Perk: Overkill
- 2nd Perk: Double Time
- Bonus Perk: Fast Hands
- Ultimate Perk: Overclock
RPK

An accurate player who is capable of making headshots from close range will find the RPK to be the perfect light machine gun. Squeaking by with a victory against the slow and powerfully hitting RAAL MG. It is noteworthy to notice that the Time-To-Kill for the upper torso is the smallest it has ever been, while the Time-To-Kill for limbs is the fastest it has ever been.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
3.08s | 430ms | 75 Rounds | 600 RPM | 250ms | 200ms | 4.33 m/s |
It has a Time-To-Kill performance that is about average for both the middle and long ranges. It will be very important to hit your target with each shot due to the weapon’s slow fire rate. It does, however, have a decent reload time among most LMGs in Warzone 2.0.
Since the majority of the firefights in which you partake with an RPK LMG loadout will take place at a medium to long distance, we recommend that you make use of a VLK 4.0 Optic. If you use this weapon in the correct fights, the benefit, it provides well outweighs the risk of having reduced speed and control.
Weapon Loadout
- Muzzle: ZLR Talon 5
- Barrel: TAC 597 Barrel
- Underbarrel: FTAC Ripper 56
- Stock: Heavy Support Stock
- Optic: VLK 4.0 Optic
- Tactical: Stun Grenade
- Lethal: Proximity Mine
- 1st Perk: Overkill
- 2nd Perk: Double Time
- Bonus Perk: Fast Hands
- Ultimate Perk: Overclock
B-Tier
Our B-ranked COD Warzone 2.0 weapons tier list contains weapons that are average performers in the current meta. You will need to be a good aim to score kills or even kill streaks using these guns.
M16

Warzone devs have adjusted the weapon’s imbalance by improving its ability to regulate recoil. The gamer will have a simple time controlling it, and it will provide accurate results. It is possible to just aim at someone and shoot them from a significant distance away.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.33s | 290ms | 30 Rounds | 811 RPM | 210ms | 262ms | 4.59 m/s |
This attribute is what separates this firearm from all others. If you understand how to utilize it properly, it can be quite useful across all ranges. As a result of the nerf, you will probably need to get used to the longer amount of time it takes to kill it. But other than that, it is a wonderful firearm to use in combat.
If you are just starting out in the game, you should definitely give the M16 a go. You will be able to unlock its attachments more quickly if you practice using it in games first. It is imperative that you hone your aim with the firearm; once you have accomplished this, you will be unbeatable. You will, however, want to be aware of the correct attachments that may be added to the M16 in order to make it one of the top assault rifle loadouts in Call of Duty: Warzone 2.0.
Weapon Loadout
- Muzzle: Harbinger D20
- Ammunition: 5.56 High Velocity
- Stock: Corio Precio Factory
- Rear Grip: Sakin ZX Grip
- Optic: SZ Holotherm
- Secondary Weapon: Fennec 45
- Tactical: Medical Syringe
- Lethal: Semtex
- 1st Perk: Overkill
- 2nd Perk: Battle Hardened
- Bonus Perk: Hardline
- Ultimate Perk: Quick Fix
M13B

The M13B is a brand-new weapon that falls within the AR category. Because of its amazing firing rate from near to mid-combat ranges, it was a vital addition to the arsenal. It possesses the shooting rate of a submachine gun while possessing the firepower of an assault rifle.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.35s | 240ms | 30 Rounds | 845 RPM | 210ms | 284ms | 4.69 m/s |
It has the ability to finish off foes more quickly than at any other time, provided that it is given the opportunity to do so. If you are just starting off in Call of Duty: Warzone 2.0, this is the assault weapon you should go for.
Even if it has no disadvantages, you should think about the few problems that might arise from using it. As was said before, it is most effective at near to mid-ranges, which means that when it comes to long-range combat, you have a difficult time winning, especially if the opposing player is using a sniper rifle.
The damage done by an AR is respectable, but it is unlikely to be sufficient when facing larger LMGs. But by carefully selecting the appropriate attachments, at least some of these issues may be resolved.
Weapon Loadout
- Muzzle: Harbinger D20
- Barrel: 14″ Bruen Echelon
- Laser: VLK LZR 7MW
- Magazine: 45 Round Mag
- Optic: Cronen Mini Pro
- Tactical: Stun Grenade
- Lethal: Proximity Mine
- 1st Perk: Overkill
- 2nd Perk: Double Time
- Bonus Perk: Fast Hands
- Ultimate Perk: Overclock
VEL 46

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.40s | 225ms | 40 Rounds | 952 RPM | 110ms | 252ms | 4.76 m/s |
Because Al Mazrah is such a large map, the Vel 46 is unable to have a substantial influence on the outcome of the game. It is only beneficial if you use it as a supplement to your primary weapon. Aside from that, it would be best to simply leave it how it is rather than utilize it or get used to it.
It is helpful to hold as a secondary purpose. This is owing to a number of variables, the most important of which is its high Fire Rate. Aside from that, it has excellent Mobility and Handling, making it ideal for use in situations in which you are either pursuing targets with low health or attempting to escape from them.
Weapon Loadout
- Muzzle: XTEN RR-40
- Stock: VEL A-568 Collapsed
- Magazine: 50-Round Mag
- Underbarrel: FSS Sharkfin 90
- Rear Grip: Schlager Soldier Grip
- Secondary Weapon: LA-B 330
- Tactical: Flash Grenade
- Lethal: Proximity Mine
- 1st Perk: Weapon Specialist
- 2nd Perk: Overkill
- Bonus Perk: Spotter
- Ultimate Perk: Survivor
MINIBAK

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.63s | 275ms | 64 Rounds | 652 RPM | 110ms | 276ms | 4.84 m/s |
Due to the fact that they aren’t intended for close-quarters warfare, battle rifles are ideal for using Minibak. Or, in some circumstances, assault rifles. If you use the Minibak, you may keep attacking your opponents without having to stop and wait for your weapon to reload, giving you a little advantage over them. This is because of its excellent Mobility and Handling capabilities.
To tell you the truth, with the exception of this and a few other applications, the Minibak isn’t all that helpful. It is true that it has excellent Recoil Control, greater than any other weapon we have discussed up to now; nevertheless, it is of little value if the damage it does is lower than that of the other weapons. The weapon has a big magazine, but its comparatively poor damage and very short range more than makeup for the fact that it does not have as much range.
Weapon Loadout
- Barrel: BAK-9 279MM
- Muzzle: FTAC Castle Comp
- Stock: Ortezat Stock
- Rear Grip: True-Tac Grip
- Optic: Cronen Mini Pro
- Secondary Weapon: EBR-14
- Tactical: Flash Grenade
- Lethal: Claymore
- 1st Perk: Overkill
- 2nd Perk: Strong Arm
- Bonus Perk: Spotter
- Ultimate Perk: Survivor
Bryson 890

The Bryson 890 is an additional shotgun that is quite comparable to the Bryson 800, although it is still considered to be its own individual weapon. Even though both weapons are almost identical, the Bryson 890 is a marginal step down from the Bryson 800 in terms of performance.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
2.25s | 320ms | 8 Rounds | 71 RPM | 160ms | 840ms | 4.71 m/s |
The muzzle attachment of the SA Schweigen DX is identical to the one on the Bryson 800 loadout. This attachment gives the shotgun a marginal boost in terms of its damage output, range, capacity to regulate recoil, and accuracy. It also significantly affects both the maneuverability and control of the gun, but in the end, the benefits much exceed the drawbacks.
The longer and heavier barrel of the 21.5″ Bryson Shredder help the shotgun better regulate its recoil because of its increased barrel length. Additionally, it improves the weapon’s range as well as its accuracy.
The FJC Ultrabeam XR provides a non-intrusive and marginal improvement to both the handling and accuracy of your weapon. This attachment does little more than provide your firearm with a few minor power boosts, and it also comes equipped with a flashlight.
Weapon Loadout
- Muzzle: SA Schweigen DX
- Barrel: 21.5” Bryson Shredder
- Laser: FJX Ultrabeam XR
- Guard: Lockwood Series II
- Ammunition: 12 Gauge Explosive
- Tactical: Stun Grenade
- Lethal: Proximity Mine
- 1st Perk: Overkill
- 2nd Perk: Double Time
- Bonus Perk: Fast Hands
- Ultimate Perk: Overclock
KV Broadside Shotgun

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time |
3.00s | 345ms | 8 Rounds | 208 RPM | 170ms |
If you are able to get close to your opponent, then 9 out of 10 times you will be the victor. This gun is good at clearing buildings. KV Broadside is truly a killing machine if you have appropriate attachments on the gun.
Weapon Loadout
- Muzzle: Bryson Choke
- Barrel: Gunner D20
- Laser: VLK LZR 7MW
- Magazine: 25 Shell Drum
- Stock: Markeev R7 Stock
- Bolt: Dashbolt 60
- Base Perk 1: Overkill
- Base Perk 2: Strong Arm
- Bonus Perk: Spotter
- Ultimate Perk: Survivor
- Secondary Weapon: Kastov-545
- Tactical: Stun Grenade
- Lethal: Frag Grenade
LA-B 330

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Bullet Velocity | Base Move Speed |
2.07ms | 610ms | 5 Rounds | 47 RPM | 308ms | 780 m/s | 4.43 m/s |
It is highly balanced while having both advantages and disadvantages, much like any other kind of weapon. This is a quick-paced weapon designed for those players who prefer to charge in behind their opponents and swiftly scope them. Despite this, the damage may not be ideal even when it is dealt with up close.
Because of its great mobility and handling, it is an excellent choice for use in situations with confined spaces and in the middle range. Because of the rapid moment, the quick ADS speed, and the quick-firing rate, it is ideal for getting numerous rounds off while simultaneously.
If you are attempting to avoid being shot out in the open, movement is highly crucial, and the sniper is going to be the greatest choice. The movement will offer you an edge in combat since it does not have a headshot that can be achieved with a single shot.
Weapon Loadout
- Barrel: 18.5” Bryson LR Factory
- Laser: Corio LAZ-44 V3
- Stock: ZLR T70 Pad Extension
- Comb: Aim Assist 406
- Bolt FSS ST87 Bolt
- Secondary: Lachmann Sub
- Base Perk 1: Overkill
- Base Perk 2: Battle Hardened
- Bonus Perk: Resupply
- Ultimate Perk: Bird’s Eye
- Lethal: Semtex
- Tactical: Stun Grenade
- Field Upgrade: Portable Radar
RAPP H

The method of acquiring the Rapp H LMG in Warzone 2 is a time-consuming one. You will need to get to Rank 16, which will provide you access to the Lachmann-762 Battle Rifle, and then you will need to take that weapon to Level 13. After you have done that, the Lachmann-556 Assault Rifle will be unlocked; however, you will need to level up to 16 in order to use it. After doing this, the Rapp H will become available to use in the game.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
5.55s | 480ms | 75 Rounds | 800 RPM | 250ms | 225ms | 4.26 m/s |
Weapon Loadout
- Muzzle: Polarfire-S
- Optic: Schlager 3.4X
- Rear Grip: Lachmann TCG-10
- Stock: MEER Recoil-56 Factory
- Underbarrel: VX Pineapple
- Base Perk 1: Overkill
- Base Perk 2: Strong Arm
- Bonus Perk: Spotter
- Ultimate Perk: Survivor
- Lethal: Grenade
- Tactical Equipment: Flash Grenade
HCR 56

Because Time-To-Kill significantly decreases with increasing distance, the HCR 56 is most effective when used in close quarters. The fact that it is one of the lightest light machine guns, that it has a rapid ADS speed, and that it has the quickest reload time of the group gives the impression that it is about to go off when fighting in close quarters.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
3.13s | 425ms | 60 Rounds | 741 RPM | 250ms | 162ms | 4.31 m/s |
The damage HCR 56 cannot be compared to that of other long-range machine guns, nor can it equal the rapidity of a few CQC weapons. As a result of this, the HCR 56 seems to be relatively unneeded in the prevailing Warzone 2.0 meta, and it is recommended that it be skipped if there is another LMG available.
Despite the fact that it has one of the worst long-range capabilities of any LMG, it performs very well in close quarters. In spite of the fact that it has the quickest rate of reloading and the most consistent rate of fire, the 556 Icarus is going to be a little bit more advantageous in the majority of scenarios. The total amount of down options per magazine is also severely restricted, which is a major drawback.
Weapon Loadout
- Barrel: 24.4“ Bruen S-620
- Muzzle: Sakin Tread-40
- Underbarrel: Phase 3 Grip or FTAC Ripper
- Rear Grip: Bruen 0900 Grip
- Comb: FTAC C11 Riser
- Tactical: Stun Grenade
- Lethal: Proximity Mine
- 1st Perk: Overkill
- 2nd Perk: Double Time
- Bonus Perk: Fast Hands
- Ultimate Perk: Overclock
LM-S

Even the EBR-14 is outpaced by the LM-S’s firing rate, making it the most efficient Marksman Rifle on this whole list. After taking a single shot, you may swiftly take another one to ensure that the target has been killed. Because of this, the LM-S is one of the greatest weapons for back-to-back kills.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.65s | 290ms | 10 Rounds | 333 RPM | 210ms | 200ms | 4.45 m/s |
In Call of Duty: Warzone 2.0, LM-S is one of the most effective Marksman guns because of its unique combination of automatic and sniper fire. Sadly, both its damage output and its precision are a little on the low side, which makes the LM-S less than ideal for use in long-range combat.
When it comes to close-quarters fighting, the LM-S is an absolute beast. On the other hand, Warzone’s expansive maps necessitate the development of long-range combat skills. This LM-S loadout will thus result in a primary improvement in its accuracy.
Because the LM-S is a semi-automatic rifle, it is recommended that you outfit it with the 15-Round Magazine so that you may take advantage of its rapid rate of fire. Because of their lower damage, semi-automatic firearms often have a higher tendency to run out of ammo more rapidly than other types of firearms. You won’t be complaining about getting all out of ammunition since your weapon has a capacity of 15 rounds.
Weapon Loadout
- Rear Grip: LMK64 Grip
- Underbarrel: FTAC Ripper 56
- Magazine: 15-Round Mag
- Stock: RAPP-762 Factory
- Optic: FORGE TAC Delta 4
- Perk Package: Vanguard
- Secondary Weapon: FSS Hurricane
- Lethal Equipment: Semtex
- Tactical Equipment: Spotter Scope
TAQ-M

If you are searching for an excellent weapon that can perform well in a variety of situations, the TAQ-M is an excellent choice. The TAQ-M, which is a member of the TAQ family of rifles, is, without a doubt, one of the most useful Marksman Rifles in Call of Duty: Warzone 2.0. This firearm is simple to use, has an astounding hit rate, and may be utilized at practically any range or circumstance.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.53s | 280ms | 10 Rounds | 231 RPM | 210ms | 260ms | 4.52 m/s |
The TAQ-M has only one obvious limitation, and that is its firing rate. Even though it’s not the worst in this class by any stretch of the imagination, the TAQ-M’s firing rate is far more important owing to the amount of damage it does. Thankfully, the gun can be customized with a number of different attachments to enhance this particular feature.
The Polarfire-S attachment corrects one of the TAQ-most M’s serious flaws by expanding the damage range of the weapon and reducing the amount of time it takes to kill an opponent. In particular, this attachment has sound suppression, which is a very useful feature in Warzone since it ensures that you will not draw notice to yourself.
Sharpness and acceptable ADS speed make the SZ Minitac-40 scope an excellent choice for accurate shooting at medium ranges.
Weapon Loadout
- Muzzle: Polarfire – S
- Rear Grip: Demo Cleanshot Grip
- Optic: SZ Minitac-40
- Laser: FSS Ole-V
- Ammunition: 15 Round Mag
- Base Perk 1: Overkill
- Base Perk 2: Strong Arm
- Bonus Perk: Spotter
- Ultimate Perk: Survivor
- Lethal: Grenade
- Tactical Equipment: Flash Grenade
SA-B 50

The SA-B 50 is a bolt-action rifle that is both compact and quick. It performs very well in terms of usability and control. It has a good damage output and handling, in addition to being the fastest Marksman weapon in the whole game.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Bullet Velocity | Base Move Speed |
2.07 | 310ms | 10 Rounds | 65 RPM | 270ms | 640 m/s | 4.59 m/s |
You may use it for quick scoping and quickly installing it at the cover because of its mobility, which is one of its strongest suits. This is without a question one of the strongest marksman rifles in Warzone 2.0 for CQC, despite the fact that it has a somewhat slower shooting rate than some of the others.
Taking off the stock is one step you may take to reduce the weight of the SA-B 50 even more. As a result, we are going to make use of the XRK Specter Mod in order to improve our mobility and ADS speed, but this will come at the expense of our accuracy.
In addition, the XRK Specter Mod accelerates our transition from sprinting to firing, which means that you’ll be able to swiftly catch up to your opponents or run away from them if the situation calls for it.
The Schlager Match Grip and the Corio Lazz-44 v3 Laser are two useful additions that will help us increase our ADS and Sprint to Fire Speed, respectively.
Weapon Loadout
- Stock: XRK Specter Mod
- Scope: SP-X 80 6.6X
- Rear Grip: Schlager Match Grip
- Laser: Corio Lazz-44 v3
- Bolt: FSS ST87 Bolt
- Perk Package: Vanguard
- Secondary Weapon: FSS Hurricane
- Lethal Equipment: Semtex
- Tactical Equipment: Spotter Scope
C-Tier
If you want to stay away from guns that are underwhelming in the current meta, then take a good look at our C-ranked COD Warzone 2.0 weapons tier list.
Kastov 545

Because of its high and perhaps unmatched firing rate, the Kastov-545 is able to make adversaries armed with LMGs ineffective. The primary emphasis is placed on the bullet’s speed as well as the range of damage it may inflict.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.70s | 260ms | 30 Rounds | 652 RPM | 210ms | 276ms | 4.71 m/s |
You are able to attack opponents at greater ranges with relative ease and not have to worry too much about the recoil. Through the use of this weapon, you may quickly fire up and smash up the trios. Due to the novelty of the weapon, getting the feel of it will need some practice on your part.
It is possible that it has certain drawbacks due to the significant influence it has on mobility. Because of the bulky construction of the weapon, you move at an extremely snail’s pace. If you want to have any effect on your opponents, you have to depend almost entirely on your firepower. The decreased mobility will have a significant influence on the fights you participate in.
Weapon Loadout
- Barrel: IG-K30 406MM
- Muzzle: Echoless-80
- Underbarrel: VX Pineapple
- Optic: Cronen Mini Pro
- Magazine: 45-Round Mag
- Base Perk 1: Overkill
- Base Perk 2: Strong Arm
- Bonus Perk: Spotter
- Ultimate Perk: Survivor
- Lethal: Frag Grenade
- Tactical Equipment: Flash Grenade
TAQ-56

The TAQ-56, formerly known as the SCAR, is a gun that has an insanely impressive range and may be familiar to you. It is possible that one may even use it as a weapon with a large range. That is an indication of the gun’s level of power.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.35s | 240ms | 30 Rounds | 625ms | 210ms | 192ms | 4.64 m/s |
It offers remarkable precision when firing, which makes it much simpler to eliminate targets that are approaching you fully. In Call of Duty: Warzone 2.0, the weapon boasts one of the highest damage ratings available for an assault rifle.
There are certain disadvantages associated with it as well, one of which is that controlling the weapon may be challenging for the majority of gamers. Mobility is not improved in any meaningful way by it, and in some circumstances, it may even worsen.
Because of how it handles in comparison to other meta weapons like the Kastov-762, most people prefer not to go with it because of how it feels in their hands. Using the attachments, you may make the weapon easier to handle and more mobile, both of which are desirable qualities.
Weapon Loadout
- Muzzle: Harbinger D20
- Underbarrel: Phase-3 Grip
- Ammunition: 5.56 High Velocity
- Magazine: 40-Round Mag
- Optic: SZ Holotherm
- Base Perk 1: Overkill
- Base Perk 2: Strong Arm
- Bonus Perk: Spotter
- Ultimate Perk: Survivor
- Lethal: Grenade
- Tactical Equipment: Stun Grenade
MX9

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.47s | 220ms | 25 Rounds | 741 RPM | 210ms | 194ms | 4.82 m/s |
It is not intended to be used to eliminate opponents at a great distance. Therefore, you will have to depend on different types of weaponry to eliminate the rivals.
However, where it really shines is in the excellent levels of recoil control, speed, and control that it has. It will operate most effectively if you are in a region of the map where there are a large number of homes or other types of structures.
You will have more than sufficient mobility to pursue enemy players and eliminate them as you come across them. But keep in mind that the MX9 won’t work properly if you try to use it on a map as large as the one in Warzone 2.0.
Weapon Loadout
- Barrel: 16.5” STB Factory
- Muzzle: SA Schalldampfer 99
- Magazine: 32-Round Mag
- Comb: FTAC C11 Riser
- Laser: VLK LZR 7MW
- Secondary Weapon: M16
- Tactical: Stun Grenade
- Lethal: Semtex
- 1st Perk: Overkill
- 2nd Perk: Tracker
- Bonus Perk: High Alert
- Ultimate Perk: Quick Fix
TAQ-V

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.35s | 290ms | 20 Rounds | 577 RPM | 210ms | 208ms | 4.58 m/s |
The fact that the TAQ-V’s recoil can be adjusted and that it has a moderate firing rate makes it an ideal weapon for engaging enemies at controlled medium- to long-range distances.
Weapon Loadout
- Muzzle: Echoline GS-X
- Barrel: 18″ Precision-6
- Optic: Schlager 3.4X
- Underbarrel: VX Pineapple
- Magazine: 50 Round Drum
- Base Perk 1: Overkill
- Base Perk 2: Strong Arm
- Bonus Perk: Spotter
- Ultimate Perk: Survivor
- Lethal: Grenade
- Tactical Equipment: Stun Grenade
SO-14

Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.63s | 302ms | 20 Rounds | 429 RPM | 270ms | 140ms | 4.52 m/s |
When thinking about a loadout for the SO-14 Battle Rifle for Warzone 2 Season 1, the most important thing to focus on is finding a way to mitigate the weapon’s significant recoil. As a result, the Perk Package for Weapon Specialists, which comes standard with Overkill, ought to be the option of choice.
Weapon Loadout
- Optic: VLK 4.0 Optic
- Barrel: 22″ Boremaster Barrel
- Muzzle: Lockshot KT85
- Underbarrel: Merc Foregrip
- Magazine: 25 Round Mag
- Base Perk 1: Overkill
- Base Perk 2: Strong Arm
- Bonus Perk: Spotter
- Ultimate Perk: Survivor
- Lethal: Grenade
- Tactical Equipment: Stim
EBR-14
The EBR 14 is a semi-automatic battle rifle that comes with a satisfactory rate of fire. Reasonable time-to-kill (TTK) may be achieved with this weapon by using only two to three shots to defeat opponents.
Reload Time | ADS Time | Default Magazine Size | Fire Rate | Sprint To Fire Time | Time To Kill | Base Move Speed |
1.53s | 280ms | 10 Rounds | 286 RPM | 270ms | 210ms | 4.45 m/s |
The EBR-14 is one of the guns that are accessible from the get-go, and it may be obtained as soon as the game begins. If players want to get their hands on this weapon’s best attachments, they will need to level up EBR-14, which will take some time.
Weapon Loadout
- Barrel: 22″ Boremaster Barrel
- Optics: Cronen Zero-P Optic
- Ammunition: 7.62 High Velocity
- Magazine: XTEN 20 Round Mag
- Muzzle: Polarfire-S
- Base Perk 1: Overkill
- Base Perk 2: Strong Arm
- Bonus Perk: Spotter
- Ultimate Perk: Survivor
- Lethal: Grenade
- Tactical Equipment: Stun Grenade
Changes Due To Latest Patch Notes
New Patches have been added to the game after the release of Season 2. The changes have brought some significant changes to some of the meta weapons. Here are the relevant patch notes:
Last Updated: Reloaded Patch Release.
Buffs:
- MX9 mid-range damage has been increased, while Vel 46 close-range damage has been increased. BAS-P Damage ranges have been increased.
- RAAL MG’s close-range damage has been improved a little bit.
- Recoil Control of Lachmann Sub has gotten better, even the aim down sight speed has been decreased. It’s easier to control now.
- Headshot damage for all shotguns using slug-type ammo has increased.
Nerfs:
- For RAAL MG, long-range damage, headshot damage, and upper torso damage has been reduced in order to make the gun fairer. The recoil of the gun has also increased.
- Sakin MG38 damage range has been reduced. The walking speed and muzzle velocity of RPK have been decreased.
- BAS-P sprint to fire time has been increased. Movement speed has been reduced for Lachmann Sub.
- As for the KV Broadside shotgun, it was the most OP gun, so it was bound to have a nerf. The damage range, close range damage with 12 Gauge, and Dragon’s Breath Ammo have been reduced. Lower torso damage has also decreased.
COD Warzone 2.0 Weapons Tier List Criteria
Our weapons tier list was curated after having used all of the mentioned guns in the field. We had to look at the elements that make a certain gun a good performer and take them into consideration while designing this list.
Next:
- How To Find Weapon Lockers In Warzone 2
- Warzone 2: All Police Station Locations
- Warzone 2.0 Walkthrough
- How To Equip Blueprints
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