Ritual Spells in Baldur’s Gate 3 are unique, reusable spells that don’t require a spell slot and are available to select classes outside of combat. Resembling cantrips, these spells offer various abilities, from reading minds to altering appearances. This guide delves into the list of available Ritual Spells and the means to obtain them.
- Ritual Spells in Baldur’s Gate 3 don’t consume spell slots, and they function outside of combat.
- These spells can be used repeatedly, similar to cantrips.
- The Ritual Spells in BG3 remain active until the player’s next long rest, with some exceptions.
- Ritual Spells can be chosen by Wizards, Clerics, Sorcerers, Druids, and Bards during level-ups.
- Any class can access them via the Ritual Caster feat.
- The Ritual Caster feat requires either an INT or WIS greater than 13 and is available at the fourth level.
- Opting for the Ritual Caster feat grants only two Ritual Spells.
What Are Ritual Spells In Baldur’s Gate 3?
Ritual Spells are those spells in BG3 that do not consume any spell slot when cast. But only a few selected classes can unlock them at a certain level and only function outside combat. They resemble cantrips quite a bit because they can be used repeatedly, unlike regular spells.
Complete List Of All Ritual Spells In Baldur’s Gate 3
Here are all the Ritual Spells in Baldur’s Gate 3 along with some additional info including level, school, range, etc.
Spell | Level | School | Casting Time | Range | Requires Concentration | Acquiring Classes |
---|---|---|---|---|---|---|
Detect Thoughts | 2 | Divination School | Action | Until Long Rest | Yes | Bard, Sorcerer, Wizard, Arcane, Trickster, Eldritch Knight, The Great Old One and Circle of the Spores |
Disguise Self | 1 | Illusion School | Action | Self | No | Brad, Druid, Sorcerer, Wizard, Eldritch Knight, Gloom Stalker, Arcane Trickster, Trickery Domain, Warlock |
Enhance Leap | 1 | Transmutation School | Action | Melee | - | Druid, Ranger, Sorcerer, Wizard, Eldritch Knight, Arcane Trickster |
Feather Fall | 1 | Transmutation School | Bonus Action | 9m | No | Bard, Sorcerer, Wizard, Arcane Trickster, Eldritch Knight |
Find Familiar | 1 | Conjuration School | Action | 18m | No | Wizard, Ranger, Eldritch Knight, Arcane Trickster, Warlock Pact of the Chain |
Longstrider | 1 | Transmutation School | Action | Melee | No | Brad, Druid, Ranger, Wizard, Eldritch Knight, Arcane Trickster, Ritual Caster |
Silence | 2 | Illusion School | Action | 18 m | Yes | Cleric, Paladin, Bard, Ranger, Oath of Devotion, Circle of Land, Way of Shadow |
Speak With Animals | 1 | Divination School | Action | Self | No | Brad, Druid, Ranger, Warlock, Wildheart, Oath of the Ancients, Nature Domain |
Speak With Dead | 3 | Necromancy School | Action | 9m | No | Bard, Cleric, Warlock |
You can use the following Ritual Spells in Baldur’s Gate 3 depending on what class you have opted for. Each Ritual spell has a particular usage that may or may not seem useful whenever you get them, but in the grand scheme of things, you will find the usefulness of all Ritual spells in BG3 as you progress Acts, complete quests, and go through the content piece by piece.
1. Detect Thoughts
Detect Thoughts is a level 2 spell in BG3 that enables you to speak with different creatures and read their minds. The spell will remain active until your subsequent long rest.
2. Disguise Self

3. Enhance Leap

4. Feather Fall
You and the other members of your party will have immunity to falling damage after casting the Feather Fall Ritual Spell. This spell also has a 10-turn duration.
5. Find Familiar
By using the Find Familiar Ritual Spell in Baldur’s Gate 3, you can summon a Familiar – a fey spirit that may take on the appearance of any animal you choose.
You can pick one of eight different types of familiars from the level 1 spell to use in combat. Find Familiar will last as long as you eliminate them. If they pass away, all you have to do is take a short rest to resurrect them.
6. Longstrider

7. Silence
You will be surrounded by a silent sphere thanks to the Silence Ritual Spell in Baldur’s Gate 3. The entire population of this dome will be silenced and protected from thunder damage. It is also possible for targets to turn hostile. The Silence spell is effective for 100 turns.
8. Speak With Animals

9. Speak With Dead

These spells can be selected during level-ups by the Wizard, Cleric, Sorcerer, Druid, and Bard or any class can obtain the Ritual Caster feat to gain them as well.
Ritual Caster Feat Requirements In Baldur’s Gate 3
Fulfilling these two requirements will help you get the Ritual Caster feat which will further enable you to cast Ritual Spells:

- INT (Intelligence) or WIS (Wisdom) greater than 13.
- This feat is available to any class at the fourth level (provided they meet the prerequisites listed above)
Opting for the Ritual Caster feat will help you gain only two Ritual Spells. Decide carefully because there is no way to change your mind without agreeing to the character’s specifications entirely.
Only one casting per day is necessary for three of nine Ritual Spells because they remain active until long rest. Due to this reason, long strider, disguise self, and speaking with animals are the best choices to acquire as Ritual Spells for your characters as soon as possible.
Mastering Ritual Spells in Baldur’s Gate 3 offers players distinct tactical advantages. Whether speaking to animals, disguising one’s self, or summoning familiars, these reusable abilities enhance gameplay dynamics. By understanding each spell and the Ritual Caster feat requirements, players can strategically enhance their characters for immersive in-game experiences.
Consider familiarizing yourself with the details of all 11 Baldur’s Gate 3 Races, BEST Spells, and Baldur’s Gate 3 Cheats guides.
Next:
- Baldur’s Gate 3 All Companions
- Baldur’s Gate 3 Cleric Class Guide
- Baldur’s Gate 3 Warlock
- Baldur’s Gate 3 Ranger Gloom Stalker Build
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