God Of War Ragnarok: Day 1 Patch Notes

Sony Santa Monica Studios rolled out a patch that fixed around 150 bugs, ensuring the best possible experience on launch day.

Akin to many AAA releases, God of War Ragnarok comes with a beefy Day 1 Patch that fixes a wide variety of technical issues, ranging from bugs that halt the quest progress to making adjustments to some of the game’s dialogue. Sony Santa Monica has strongly advised the fans to download this patch in order to ensure the best possible experience. Below have listed all of the God of War Ragnarok Day 1 patch notes.


Story Highlights

  • Santa Monica studios released patch 2.00, which fixes around 150 known issues present in the game.
  • The issues fixed by the patch include problems in dialogue, Cinematics, Quest & Progression, Gameplay, Combat, UI, Visuals, and Performance.
  • It is highly recommended to download this patch beforehand and recheck the game version in order to ensure the best gameplay experience.

Dialogue

Cinematic
Kratos and Atreus interacting with Brok (image credit: eXputer)
  • Fixed an issue that stops the shopkeepers’ dialogue from playing.
  • An issue that would cause the shopkeepers to repeat the same dialogue frequently has been fixed.
  • Fixed an issue that would cause a minor dialogue to play instead of a critical one in certain situations.
  • The puzzle dialogue that interrupts the main dialogue of the quest “Across the Realms” has been fixed.
  • Fixed an issue where Kratos’s companions would tell him to stun enemies that are un-stunnable.
  • An issue regarding Mimir giving incorrect relic usage instructions has been fixed.
  • The issue that would cause the dialogues to repeat out of order, resulting in confusing and repetitive conversations has been fixed.
  • Several adjustments have been made to dialogue timings to make the dialogue sound natural.

Cinematics

  • Fixed an issue that caused the cutscene not to trigger when stepping into the office during the quest “The Quest for Tyr”.
  • An issue that caused a story beat not to play during “The Lost Sanctuary” has been fixed.
  • An issue that would cause a story beat not to play while backtracking during the quest “The Lost Sanctuary” has been fixed.
  • Fixed an issue that would cause the dialogue and subtitles not to play if the player restarted from the checkpoint while the cinematic was in play.
  • Fixed an issue that caused the dialogue not to play during the cutscenes in the “The World of Fate” quest.
  • An issue that triggered an incorrect dialogue during the “The World of Fate” quest has been fixed.
  • Fixed an issue that would stop the cinematic from occurring in the “The Summoning” quest 
  • An issue that would cause a wrong conversation to play during the quest “The Realms at War” has been fixed.
  • Fixed an issue that would cause the characters to spawn at the wrong locations if restarted from checkpoint while the cinematic was in play.
  • An issue that would stop the stories from playing after the completion of the “The Viking Funeral” quest has been fixed.
  • Fixed an issue regarding the stories playing in the quest “The Weight of Chains”, while the main dialogue was in progress.

Quests & Progression

Progression
Quests & Progression in God of Ragnarok (image credit: eXputer)
  • Fixed an issue that would cause an NPC to reappear after fishing the “Cure of the Dead” quest.
  • Fixed an issue that made the player unable to interact with the Non-Playable-Character (NPC) during the “The World of Fate” quest.
  • Fixed an issue that stopped the Non-Playable-Character (NPC) from the activation of the quest puzzle during the “The World of Fate” quest.
  • Fixed an issue that stopped Atreus from moving to the proper location during the quest “Forging Destiny”, halting the player’s progress and making it impossible to solve the puzzle.
  • An issue that caused the gates to become unavailable while backtracking during the quest “Reunion” has been solved.
  • Fixed an issue that would double the spawn rate of enemies, causing some encounters to become abnormally difficult.
  • An issue that would cause specific shopkeepers not to spawn until restarted from the checkpoint has been fixed.
  • Fixed an issue that stopped the player from leaving the room in the “Into the Fire” quest.
  • Fixed an issue that would stop the critical encounter from spawning during the quest “Scent of Survival”.
  • Fixed an issue where the area would not load in time, which resulted in the player falling out of the map during the “The Quest for Tyr” quest.
  • An issue that would push the player out of the word during the quest “The Quest for Tyr” has been fixed.
  • Fixed an issue that caused the companions to vanish in the “Nine Realms in Bloom” quest.
  • Fixed an issue regarding the invisible NPC during the quest “For Vanheim!”.
  • Fixed an issue that would cause the chain not to appear, stopping further progression during the “The Runaway” quest.
  • Fixed an issue that would cause the wolf sled to vanish after restarting from the last save during the “Hunting for Solace” quest.
  • Fixed an issue that would cause the gear not to freeze, blocking further progress and requiring a restart during the quest “Return to Favor”.
  • An issue that would cause the camera to get stuck during a cutscene in the “Creatures of Prophecy” quest, forcing the user to restart from an earlier checkpoint, has been fixed.
  • Fixed an issue that would cause the player to teleport backward and reset, forcing the player to load from an earlier save during the “Creatures of Prophecy” questline.
  • Fixed an issue that would cause the characters to be missing from the quest if restarted from checkpoint during the “Surviving Fimbulwinter” quest. 
  • An issue that would cause the player to get stuck in the “Unleashing Hel” quest, creating disorder in the gameplay, has been fixed.
  • Fixed an issue that would stop the sleep from passing the gate during the quest “Surviving Fimbulwinter.”
  • Fixed an issue that would cause the sled to teleport behind the locked gate during the “The World of Fate.”
  • An issue that would spawn the player at the wrong location after restarting from the checkpoint during the quest “The Realms at War”, has been fixed.

Gameplay

  • Fixed an issue that would cause the loot dropped from an enemy to get stuck in inaccessible places, with the only possible way of retrieving them being via the item chest in the shops.
  • Fixed an issue that would cause the companion to get stuck in a place and stop it from following the player.
  • An issue that would cause the companion to behave erratically has been fixed.
  • Checkpoints have been added to certain encounters that were missing them.
  • Fixed an issue that would cause the player to drop from the map when certain conditions are met.
  • Several improvements have been made to AI Pathing.
  • Fixed an error, rendering the players unable to interact or enter an elevator.
  • Fixed an issue that would make the players unable to enter the Svartalfheim office, preventing them from backtracking.
  • An issue where the player is unable to interact with the health stones during the quest “The Lost Sanctuary” has been fixed.
  • Fixed an issue that caused the companion would get stuck to the sled.
  • Fixed an issue that prevented the player from dismounting the sled while exploring, requiring the player to restart from the previous checkpoint.
  • Fixed an issue that caused the sled not to follow the player correctly when exploring the areas on foot.
  • Fixed an issue that caused the player to lose control of Kratos after interacting with the mask in the “Unlocking the Mask” quest.
  • Fixed an issue where the player would lose control of the character, making it impossible for the player to unlock the gate after finishing the “The Last Remnants of Asgard” quest.
  • Fixed an issue regarding the player falling off the map after picking up items.
  • Fixed an issue that would cause the player to fall off the map if the game is restarted from checkpoint while Kratos is crawling through the cave
  • An issue that caused the player to lose the camera control of Kratos if any of his companions entered a crack climb concurrently has been fixed.
  • Fixed an issue that would fix the companion’s behavior during the tutorial in the “The Reckoning” quest.  

Combat

Battle
Fighting The Hateful (image credit: eXputer)
  • Fixed an issue that caused the final boss not to appear during the finale, requiring the player to restart the section. 
  • Fixed an issue that would cause the player not properly to cancel the animations in order to judge.
  • Fixed an issue that causes the projectiles from the player’s weapons to become invisible.
  • Fixed an issue concerning enemies getting knocked out of the world.
  • An issue regarding enemies getting stuck in the environment has been fixed.
  • Fixed an issue where the enemies during the quest  “The Burning Skies” remain passive.
  • Fixed a particular issue where attacking an enemy while exploring would make the weapon visually misaligned from the enemy.
  • The issue that caused enemies not to be stunned by specific heavy runic attacks while playing on Give me God of War difficulty has been fixed.
  • Fixed an issue that caused the enemies to get stuck if hit by the realm shift ability while they were spawning during the quest “The Desert Door”.
  • An issue where the companion would fall out of the world while using the resurrection stone has been fixed.
  • Fixed an issue that doubled the damage of enemies.
  • Fixed an issue regarding the companion incorrectly triggering Ravager detonation.
  • Fixed an issue where the player would get hit by the enemy outside the visual damage radius.
  • Fixed an issue that increases the damage dealt by the Bifrost status element to the player than indicated.
  • Fixed an issue where the player was able to call the Leviathan Axe even when it was equipped by Kratos during the “The Reckoning” quest boss fight.
  • Fixed an issue that would cause the Stun Grab (R3) to damage the enemy rather than kill it.
  • Fixed an issue where an enemy would be marked by the R3 Stun Grab even if it was not stunned.
  • Fixed an issue that would cause the Stun Grab to reduce the enemy’s health to 0 and make them unkillable, halting the game’s progress.
  • Fixed an issue that made enemies in the adjoining encounter able to heal the opponents in the active encounter.
  • An issue where the enemy would perform an unblockable attack without the red indicator has been fixed.
  • Fixed an issue that caused a particular AoE attack at a lower height level to hit the player unfairly.
  • Fixed an issue where Kratos wasn’t properly invulnerable when exiting Rage Fury.
  • Fixed an issue where the enemy could clear all stats effects during the fight, making the fight harder than it was intended.
  • Fixed an issue that makes the counters count incorrectly during the “Ring Out Challenge”, which leads to the failure of the challenge.
  • Fixed an issue where the enemies would not get properly spawned during story moments, halting the game’s progress and forcing the player to restart from the last save during the quest  “Reunion”.
  • Fixed an issue where “the Hateful” would become immune to damage, requiring the player to restart from the checkpoint.
  • Fixed an issue that caused the enemies to become inactive and invulnerable during “The Broken Prison” quest  
  • Fixed an issue that would cause the animation to become misaligned with the boss fight during the quest “Reunion.”
  • Fixed an issue that caused the boss to attack despite being stunned in the quest “Surviving Fimbulwinter.”
  • Fixed an issue that caused the player to get knocked out of the arena during the quest “The Realms at War.”
  • Fixed an issue that would cause the companion to remain passive and not attack the boss if restarted from the checkpoint during the quest “The Realms at War” until it is commanded to do so.
  • Fixed an issue that teleported the player outside of the map if the player restarted from checkpoint during the Stun Grab move in the “The Reckoning.” quest boss fight.
  • Fixed an issue that caused the companion not to attack the “Slag Horn” until commanded to do so.
  • An issue that rendered the player incapable of using the Rampaging Ibex runic summon in a particular encounter during the “Lost Sanctuary” quest has been fixed.

Equipment and Upgrades

UI/UX
Equipment Menu in God of War Ragnarok (image credit: eXputer)
  • Fixed an issue where upgrading another piece of equipped armor would cause the subsequent shield upgrade to fail.
  • Fixed an issue where the player was unable to sell Shattered ruins in the shop after finishing the main story.
  • Fixed an issue that stopped the player from upgrading the equipment despite having the necessary materials for the upgrade.
  • Fixed an issue that halted the player’s progress if the Rage Fury was upgraded while the player had it equipped.
  • Fixed an issue that caused some equipment to appear under the incorrect category while buying armory from the shop.
  • Fixed an issue that allowed the player to equip an armor set multiple times, which prevented any upgrades to other armor sets, resulting in a progress discontinuance.
  • An issue (or was it?) that made the first resurrection stone free has been fixed.

UI/UX

  • Several adjustments have been made to the game’s compass to help the player with navigation.
  • Several adjustments have been to to the tutorial timings of the game.
  • Adjustments have been made to the game’s font rendering.
  • Fixed an issue that caused the player to become stuck in the shop indefinitely after pausing and pausing the game with no UI visible on the screen, forcing the user to reboot the application.
  • Fixed an issue that caused the tutorial prompt to remain on the screen if the player interacted with any key puzzle element while the tutorial appeared, forcing the player to restart from the last save.
  • Fixed an issue that kept the subtitles visible on the screen long after the dialogue was finished, forcing the user to restart the game.
  • Fixed an issue where the tutorial for “Death from Above” would appear if the player cleared all of the enemies in the vicinity using ranged attacks beforehand.
  • Fixed an issue that would cause incorrect instructions to appear for “Crucible Challenge.”
  • Fixed an issue that caused incorrect headers to appear in the Favours menu.
  • Fixed an issue that caused the context-sensitive to not appear on the screen if the player hovered the map icons using the cursor.
  • Fixed an issue that caused the cursor to disappear from the Accessibility Options.
  • Fixed a problem that caused the Dreki’s HP bar to be of incorrect power level after restarting from the last save on Give me GOW difficulty.
  • Fixed a problem that caused the map markers to disappear after completing the “Unleashing Hel” quest.
  • Fixed a problem that rendered the companion HUD to remain on the screen despite the companion being unavailable in the “The Quest for Tyr” quest.
  • Fixed a problem that caused the companion down indicator to remain visible on the screen while the cutscene played if the companion was injured/down when the cinematic began.
  • Fixed an issue that caused the compass markers to overlap with the bosses’ health bar.
  • Fixed an issue that caused the markers to remain on the screen after completing an encounter.
  • The issue that previously caused the lore entries to be missing from the journal has now been fixed.

Stability and Performance

  • Optimized the game further to improve the performance in several sections of the game.
  • Fixed the problem that caused the game to crash while browsing the journal.
  • Fixed the issues that caused the game to crash while exploring.
  • Fixed the issues that caused the game to crash while being in the equipment menu.
  • Fixed a problem that caused the game to become unresponsive while completing the “Phantom Challenges”.
  • Fixed an issue that caused the game to crash while using the Rampage of the Furies ability.
  • Adjustments have been made to fix the crashes in the following sections of the game:
    1. “The Quest for Tyr”
    2. “Unlocking the Mask”
    3. “Old Friends”
    4. “The Summoning”
    5. “Scent of Survival”
    6. “In Service of Asgard”
    7.“The Realms at War”
  • Fixed an issue that caused the game to crash after the final boss hits the player with a particular attack while the “Recenter on Attack” is set to “Priority +” in the user accessibility options.
  • Fixed an issue that caused the game to crash while using the “Falcon Drive” runic ability.
  • Fixed a crash caused by the destruction of an explosive pot during the quest “Old Friends”.
  • Fixed a crash caused by fighting enemies during the “The Crucible” challenges.

Visual Impact

Scenic Vistas
The beautiful Dwarven Realm – Svartalfheim (image credit: eXputer)
  • Fixed an issue that caused the enemies to load slowly in the levels.
  • Fixed a problem that caused the ziplines to get disconnected from supports.
  • Fixed an issue that caused the environments to pop in a while traveling through the realms.
  • Fixed a problem that allowed players to see misplaced world geometry from particular vantage points.
  • Fixed an issue that caused the arrows not to get embedded in the enemies as deep as they should have.
  • Fixed an issue that allowed the players to dock the boat on rocks instead of the seashore.
  • Fixed an issue that caused the harness of the sled to become misaligned.
  • Fixed an issue that caused the equipped armor or the weapons to clip through the environment or models of Kratos or Atreus.
  • Fixed a problem that caused the VFX to be missing from particular attacks.
  • Fixed a problem that caused the shield to remain open if the player called the Leviathan Axe back while executing the shield punch.
  • Fixed an issue that caused the gate to remain visible despite being destroyed during the “The Quest for Tyr” quest.
  • Fixed a problem that rendered the Dinner in the Svartalfheim office.
  • Fixed an issue that gave rise to the VFX sorting problem during the “The Summoning” quest.
  • Fixed lip-synching in several sections.

Audio

  • Made several adjustments to audio and further improved audio mixing
  • Fixed an issue that gave rise to inaudible dialogue and missing sound effects, forcing the player to restart the game.
  • Fixed a problem that caused the puzzles not to play environmental sounds until the player interacted with them.
  • Fixed an issue that gave rise to missing sound effects from lift gates.
  • Made adjustments to dialogue volumes that were previously too low for the player to comprehend.
  • Fixed an issue that gave rise to Odin’s raven sounds in the environments where the player had already collected them.
  • Fixed an issue that caused the low-health sound to play even after the health was regenerated, forcing the player to restart the game.
  • Fixed a problem that caused the sounds of gates or doors to remain in a continuous loop, forcing the player to restart the game from the last save.
  • Fixed an issue that caused the audio for some of the story beats not to play during the “Into the Fire” quest.
  • Fixed an issue that gave rise to duplicate sounds when the player went to Rage mode.
  • Fixed any missing wolf sounds while riding the sled during the “Surviving Fimblewinter” quest.
  • Fixed an issue that caused the combat status to affect in-game dialogue.
  • Made adjustments to parry sound effects and shield impact sound effects when hitting certain enemies.
  • Fixed an issue that caused the music to be missing from a section of “Lost Sanctuary” if the player restarted from the previous checkpoint.
  • The missing music issue while exploring during the “The Realms at War” quest has been fixed.
  • Fixed an issue that caused the struggle sounds to play even after the death during the “Unlocking the Mask” quest.
  • Several adjustments have been made to the audio blending in ambient zones.

Accessibility

Features
Accessibility Menu (image credit: eXputer)
  • Fixed an issue that caused the characters to lose functionality and become unresponsive during the “The Lost Sanctuary” quest.
  • Several adjustments have been made to the Navigation Assist option to enhance the gameplay experience further.
  • Made adjustments to contrast markup in the majority portion of the game.
  • Fixed an issue that caused the screen reader not to read on-screen prompts.
  • Fixed a problem that set all accessibility feature presets if the user only set one feature to full.
  • Fixed an issue that caused the threat indicators not to flash if the enemy attacked the player in High Contrast mode.
  • Made adjustments to Audio Cues that previously played incorrectly.
  • Fixed an issue that still forced the player for the second button press despite the Repeated Button Presses being set on “Hold” for registering the inputs during the “Unleashing Hel” quest.
  • Fixed issues caused by High Contrast mode in Niflheim.

Localization

  • Fixed Arabic text alignment issues with the menu screen.
  • Fixed missing dialogue in the Russian language.
  • Fixed an issue concerning incorrect armor stats being displayed in Arabic.
  • Fixed incomplete text being shown in graphics modes in the following languages:
    1.Greek
    2.Italian
    3.Japanese
    4.Russian

PS5 Specific

  • Made several adjustments to Dualsense controller haptics.

PS4 Specific

  • Fixed loading hitches.
  • Fixed an issue that caused the world to load slowly, which resulted in degraded graphics.
  • Fixed crashes caused by loading the save file.

Summary

God of War Ragnarok may have launched with severe issues in major sections of the game, but thankfully the Day 1 Patch swings in to save the day, fixing around 150 bugs and ensuring the best possible experience for the players.

Playing the God of War Ragnarok without the day 1 patch is definitely not recommended since you wouldn’t want the final boss to glitch out at a very crucial moment, turning a very climatic moment into an anti-climactic one. If you have just started the game, we highly recommend going through our best settings and combat tips for God of War Ragnarok guides as well.

This concludes our guide on God of War Ragnarok Day 1 Patch details. If you are still facing any kinds of issues or bugs that are constantly affecting your gameplay experience or halting your progress, kindly submit the issues on Santa Monica “Sumbit a bug” page.


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Javeria Ali


Just an avid gamer who loves everything about video games. I have a special place for Sims 4 in my heart, which happens to be one of the first games I tried.

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