There are multiple possibilities in Marvel Snap for a deck with many cards. Due to that, players are trying out decks with their tastes and preferences to see how they work. Similarly, the best Spider-Verse Deck is built so players can get maximum power on board with minimum energy spent in Marvel Snap.
Key Takeaways
The best Spider-Verse Deck has an average cost of 3 and an average power of 4.2.
The Deck focuses on playing multiple cards in some situations; Carnage or Venom can easily discard overcrowded locations.
The Spider-Verse Deck With The Highest Win-rate In Marvel Snap.
Why I Chose This: This Spider-Verse Deck has the best blend between tech, Ongoing, Destroy, and On-Reveal cards, which makes it extremely hard to predict and counter.
The overall cost of the Deck is three, of which four cards cost only two. However, the power breakdown shows an average of 4.2 power. Therefore, you will have a higher power turn at a lower cost.
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You may use multiple cards in a single turn, adding to the win conditions and, thus, leading to an overall higher win rate across the board.
One card requires a collection level between 1 and 14, and one is of Symbiote Invasion Season. Two cards are from Pool 1, three are from Pool 2, and five are from Pool 3. Since there are five cards from Pool 3, you will have to unlock the cards quickly to play the Spider-Verse deck.
Here’s summarized information on the best Spider-Verse Deck Cards:
Character
Cost
Power
Electro
3
2
Nightcrawler
1
2
Doctor Octopus
5
10
Scorpion
2
2
Mysterio
2
5
Miles Morales
4
5
Spider-Man
4
2
Green Goblin
3
-3
Hobgoblin
5
-8
Carnage
2
2
Lizard
2
4
Rhino
3
3
Highly versatile.
Customizable.
Strong win-rate and Cube-rate.
Unpredictable.
Difficulty to counter.
Lacks synergy compared to other meta decks.
Challenging to learn and master.
Role Of Cards In Deck
Each card in the Spider-Verse deck will provide value to you differently. However, to maximize the value, you will need to understand the role of each card. Doing that will help you perfect the timing. It will build up your intuition regarding which card to play in which round. Therefore, you will have no trouble being victorious.
Nightcrawler
Cost
Power
Pool
Description
Abilities
1
2
Collection LV. 1 – 14
Series 0
Move this one time.
Move
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The Nightcrawler costs one and has a power of two. Since its power is the ability to move once, you can use it in a mighty slot early on, and when you feel like it is getting full, you can switch it.
Spider-Man (Miles Morales)
Cost
Power
Pool
Description
Abilities
4
5
Collection LV. 486 +
Series 3
A card moving the last turn will cause this to cost 1
Move
Decrease Cost
Trigger
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The Spider-Man (Miles Morales) card has a power of five and costs four. Even though it looks useful at such a cost, it can be even more helpful for players who show patience. If you can hold it long enough for your opponent to move their card, then the card will only cost one, so you can take a lot of advantages through it.
Carnage
Cost
Power
Pool
Description
Abilities
2
2
Collection LV. 18 – 214
Series 3
On Reveal, destroy other cards and get +2 power for every destroyed card.
On Reveal
Destroy
Power On Destroy
Increase Power
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The Carnage card comes with a two cost and power of two. It will allow you to destroy your other cards in the slot you place them in upon reveal. Moreover, with each card destroyed, you will get an additional power of two. You can unlock the card between a collection level of 18-24 in Pool 1.
Scorpion
Cost
Power
Pool
Description
Abilities
2
2
Collection LV. 222 – 486
Series 2
On Reveal, nerf the cards in your opponent’s hand by -1 power.
On Reveal
Decrease Power
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The Pool 2 character, Scorpion, has a cost and power of two. The card can afflict the card in your opponent’s hand with a -1 Power on reveal. Using it in early rounds will increase the chance of winning a round since players tend to use cards that already have lower power. To unlock the card, you must be between collection levels 222 and 450 since it is a Pool 2 card.
Lizard
Cost
Power
Pool
Description
Abilities
2
4
Collection LV. 18 – 214
Series 1
Ongoing, power decreased by -4 if the opponent has four cards.
Ongoing
Power On Card Count
Decrease Power
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One of the most potent and easy-to-get cards is Lizard. It only costs two energy, having a power of five. Moreover, the Lizard card can reduce the opponent’s Power by three if they have four cards in that particular location. Therefore, I prefer you use the Lizard card towards the ending rounds. Since the card is of Pool 1, you can unlock it between levels 18-214 in the Collection level.
Mysterio
Cost
Power
Pool
Description
Abilities
2
5
Collection LV. 486 +
Series 3
Playing this will generate illusions to other locations. Also, conceal this as an illusion until the end of the game.
Add Card At Location
Add Card
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The Mysterio card costs two energy, having a power of five. Playing the Mysterio card will play illusions to other locations. Moreover, you can disguise it as an illusion till the game ends. Although Mysterio is powerful, it is also a Pool 3 card. Therefore, you will need a collection level above 462 to have a chance at unlocking the Mysterio card.
Green Goblin
Cost
Power
Pool
Description
Abilities
3
-3
Collection LV. 486 +
Series 3
On Reveal, the opponent can control this.
On Reveal
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Like the character in Marvel, the Green Goblin card makes one angry when played against them. The card has a cost of three energy and a power of negative three. The negative power is a part of the card’s ability as it will give its control to your opponent on reveal.
Simply put, it will shift from your side to theirs, and their overall power in a location will be reduced by three. Moreover, to unlock the Green Goblin card, you must have a collection level above 462 since it is a Pool 3 card.
Electro
Cost
Power
Pool
Description
Abilities
3
2
Collection LV. 486 +
Series 3
On Reveal, +1 Max Energy. Ongoing, limited to 1 card per turn.
On Reveal
Ongoing
Increase Energy
Limit Card Play Count
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The Electro card costs three energy and a power of two. Although the card’s power is not that much, it comes with an ongoing and an On Reveal ability. The continued ability will allow you to play only one card in a turn. However, the On Reveal ability will add one max energy. Unlocking the Electro card will be possible once you exceed the 462 collection level.
I recommend using someone like Carnage or Venom to immediately eliminate Electro since you’ll lose his Ongoing ability but keep his On-Reveal ability (i.e., you’ll get +1 Max Energy every round, and you can play multiple cards each turn.)
Rhino
Cost
Power
Pool
Description
Abilities
3
3
Collection LV. 222 – 486
Series 2
On Reveal, destroy this location.
On Reveal
Ruin Location
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With a cost of three energy, the Rhino card has a power of three. Apart from its power, the Rhino card can ruin a location on reveal. It means that the ability of such a location will be removed once you play it there. I recommend playing him as a tech card on locations like Limbo to catch the opponent off-guard.
Spider-Man
Cost
Power
Pool
Description
Abilities
4
2
Collection LV. 486 +
Series 3
On Reveal, move to a different location and take the opponent’s card from this location to there.
On Reveal
Move
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The Spider-Verse deck in the game cannot be complete without Spider-Man himself in it. The card costs four energy and has a power of three. The ability of Spider-Man’s card is on reveal, and it will prevent your opponent from playing a card in that location on the next turn. Moreover, it would be best if you were above the collection level of 462 to have a chance to unlock it.
Hobgoblin
Cost
Power
Pool
Description
Abilities
5
-8
Collection LV. 222 – 486
Series 2
On Reveal, your opponent can control this.
On Reveal
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The Hobgoblin card will cost you five energy with a power of negative eight. Its ability is exactly like that of the Green Goblin card. It will go into your opponent’s control after the reveal, reducing their power by eight. Since the Hobgoblin card is of Pool 2, you must have a collection level between 222 and 450 to unlock it.
Doctor Octopus
Cost
Power
Pool
Description
Abilities
5
10
Collection LV. 486 +
Series 3
On Reveal, take four random cards from your opponent to their side of the current location.
On Reveal
Move
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The high-power card costs five energy, having a power of ten. The card can pull four random cards from your opponent’s hand to the side of their location on reveal. Apart from its ability, the card can mainly be used for severe damage alone.
Spider-Woman (Alternate To Doctor Octopus)
Cost
Power
Pool
Description
Abilities
5
8
Collection LV. 18 – 214
Series 1
On Reveal, nerf all of your enemy’s cards by -1 power.
On Reveal
Decrease Power
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The Spider-Woman card costs five energy, but it comes with a total of seven power. Moreover, it has the On Reveal ability to afflict all enemy cards with a -1 Power. To unlock the Spider-Woman card, you must be between collection levels 18 – 214 since the card is of Pool 1.
Venom (Alternate To Carnage)
Cost
Power
Pool
Description
Abilities
3
1
Collection LV. 486 +
Series 3
On Reveal, destroy your other cards and stack their power to this card.
On Reveal
Destroy
Power On Destroy
Increase Power
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If you don’t have Carnage on your Deck, then there is always an option to use the Venom card. The card contains a cost of three energy and power of one. The purpose of it is the same as that of Carnage. It will destroy all other cards in the location and add their powers to itself. Since it is a Pool 3 card, you need to be above the collection level 462 to unlock it.
My Thoughts And Tips On The Spider-Verse Deck
Overall, I wouldn’t recommend a purely Spider-Verse deck for competitive and strategic play since most characters’ abilities in this Deck rarely complement each other. However, if you love everything about Spider-Man and want a themed deck specifically around him, this Deck will get you through a few matches. Of course, the play here is to fill the opponent’s location with meaningless cards, like Hobgoblin and Green Goblin, to give you the advantage in that location.
My first tip would be to wait a few turns and see where the opponent fills their space. In the meantime, use someone like Lizard or Mysterio to gain the upper hand at a location the opponent is ignoring. Then, once your opponent has two low-power cards at a location, immediately fill up their space with Green Goblin to lower their location’s overall Power and chances of recovery. Finally, start filling in your corresponding location with powerful cards like Doctor Octopus or Spider-Women and secure the win in that area.
Final Words
All in all, the BEST Marvel Snap Spider-Verse deck will be fun to play with. Not only that, but the strategy for the Deck is also pretty strong. All you need to have apart from the cards are timing and patience. However, I would not recommend you use it in competitive mode, especially when the stakes are high.
Daniyal is a Guides Writer and Editor at eXputer with over one year of experience in content writing. He's had a passion for tech and gaming for more than 15 years. Ever since his first console, the PS2, he's constantly branching off to different genres, and his go-to at the moment is the Souls experience pioneered by FromSoftware, which is evident by his 1,500+ hours of game time on Elden Ring. You can learn some more about Daniyal's gaming journey on his Steam & Xbox profiles.
Experience: 1+ Years || Mainly Covers Guides || Education: Bachelors in Computer Sciences.
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