Cyberpunk 2077 Devs Explain Why The Game Will Only Get A Single DLC

The plans for multiple expansions was not realized by the devs.

Story Highlights

  • CD Projekt Red explained the decision not to release more DLCs for Cyberpunk 2077 in its latest quarterly financial report. The SVP mentioned the technical issues behind it.
  • The reason for not releasing more DLCs has nothing to do with how the game did in the market.
  • It is because the devs are transitioning to the Unreal Engine and leaving behind the studio’s propriety engine.
  • Cyberpunk 2077 Phantom Liberty DLC is the last major project on the company’s REDEngine.

CD Projekt Red has recently shared its quarterly financial report for the current FY and has also talked about the company’s various future goals. The company has provided updates on the future of Cyberpunk 2077, its latest new IP while talking about subsequent expansions rumored for the title. The initial decision to release multiple DLCs for the title was previously scratched, and now the team has come forward to explain the cause behind it.

Cyberpunk 2077 will only get the Phantom Liberty DLC. It is currently in the brewer and slating closer to launch, as per the transcript of the earnings call. The CD Projekt Red SVP of business development, Michał Nowakowski, explained that the decision behind not working on any more DLCs for the title in the future is a technical one. It has nothing to do with how the game did in the market and relates to the studio’s technical difficulties instead.

The decision has already been made – as we’ve announced, we’re not going to make a 2nd or 3rd expansion; this is the only expansion for the game; it has nothing to do with how satisfied we are with sales; rather, it’s a technical decision,” said CD Projekt Red’s SVP.


Related Content:


The technical decision relates to the propriety engine of the game that was used in Cyberpunk 2077. The studio is moving away from the engine to adopt Unreal Engine for its future projects instead, and it would make it impossible for the devs to create other DLCs for the game. In other words, the Phantom Liberty expansion pack is the last major project brewed in the RedEngine by the devs before the eventful departure.

This is the last time we’re working with REDEngine – in the foreseeable future we’ll be working with Unreal from Epic, and this was one of the reasons behind our decision.”

The studio is pleased with its planned transition to the Unreal Engine in the future. The CEO explained that most of the devs are already familiar with the engine, so it will not end up restricting the talent of every dev in the studio.

Most developers are already familiar with Unreal – and as I’ve said; we’re happy to be transitioning. Of course, there’s still work to be done, but as of now we believe it was a good decision to shift to Epic’s technology,” said CD Projekt’s Red CEO Adam Kicinski.

All in all, Cyberpunk 2077 will not receive any more DLCs after Phantom Liberty releases, but the upcoming expansion is still bundled with huge improvements, content, and gameplay changes that will make it feel completely anew; the DLC has been reported to overhaul the entire game. The devs also clarified that over 250 devs are working on the next mainline The Witcher Game, and 300 for the Phantom Liberty DLC.

Latest News: Beyond Good and Evil 20th Anniversary Edition Leaks Online Out Of Nowhere.

Did you find this helpful? Leave feedback below.

Thanks! Do share your feedback with us. ⚡

How can we make this post better? Your help would be appreciated. ✍

Subscribe to our newsletter and get up-to-speed gaming updates delivered to your inbox.

We don’t spam! Read more in our privacy policy.

Subscribe to our newsletter and get up-to-speed gaming updates delivered to your inbox.

We don’t spam! Read more in our privacy policy.

Source
CD Projekt Red

Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

Related Articles