Horizon Forbidden West machine list contains 43 base game machines and 4 Burning Shores new machines. To get information about machines, such as strengths, weaknesses, loot drops, & more, I scanned each & every single machine in the game & you are expected to do the same. Overriding all Cauldrons in Horizon Forbidden West is equally important if you want to speed up the process of killing these machines or making a few of them your allies.
- The complete Horizon Forbidden West machine list includes a total of 47 machines.
- Out of these 47 machines, 43 are available in the base game, and 4 new machines were introduced in the Burning Shores DLC.
- 22 out of these 47 machines are new additions in Forbidden West, and the rest were carried from the first game into the sequel.
- Aloy can mount 4 machines from the base game and one from the Burning Shores DLC, making total 5 mountable machines.
- Strengths, weaknesses, loot drops, Horizon Forbidden West machine parts list & other useful information about the machines can be acquired after Aloy scans them.
- The best ways to defeat machines are to attack the weak parts, override them, and bring other machines as allies after overriding them.
Here’s a complete summarized comparison of all the Machines in Horizon Forbidden West:
Machine | Size | Class | Challenge Level | HP |
---|---|---|---|---|
Grazer | Small | Acquisition | 8.0 | 150.0 |
Burrower | Medium | Reconnaissance | 16.0 | 550.0 |
Scrounger | Small | Reconnaissance | 16.0 | 500.0 |
Leaplasher | Medium | Combat | 18.0 | 1300.0 |
Scrapper | Small | Acquisition | 8.0 | 220.0 |
Spikesnout | Medium | Acquisition | 16.0 | 700.0 |
Skydrifter | Large | Transport | 20.0 | 1700.0 |
Plowhorn | Large | Combat | 18.0 | 2000.0 |
Charger | Small | Acquisition | 8.0 | 220.0 |
Lancehorn | Small | Combat | 12.0 | 400.0 |
Longleg | Medium | Acquisition | 13.0 | 350.0 |
Bristleback | Midweight | Acquisition | 13.0 | 320.0 |
Fanghorn | Large | Combat | 21.0 | 2500.0 |
Redeye Watcher | Small | Reconnaissance | 10.0 | 200.0 |
Widemaw | Midweight | Combat | 18.0 | 2000.0 |
Clawstrider | Midweight | Combat | 16.0 | 700.0 |
Corruptor | Medium | Combat | 18.0 | 1900.0 |
Bellowback | Medium | Transport | 18.0 | 1600.0 |
Glinthawk | Small | Acquisition | 18.0 | 240.0 |
Shell-Walker | Medium | Transport | 18.0 | 800.0 |
Stalker | Medium | Acquisition | 18.0 | 240.0 |
Grimhorn | Medium | Combat | 21.0 | 2800.0 |
Ravager | Large | Combat | 26.0 | 4500.0 |
Snapmaw | Large | Combat | 20.0 | 3500.0 |
Sunwing | Large | Combat | 25.0 | 6000.0 |
Clamberjaw | Large | Combat | 24.0 | 5000.0 |
Rollerback | Large | Combat | 25.0 | 6000.0 |
Rockbreaker | Large | Combat | 28.0 | 7000.0 |
Behemoth | Large | Transport | 25.0 | 2700.0 |
Dreadwing | Large | Combat | 28.0 | 7500.0 |
Tideripper | Large | Combat | 27.0 | 8000.0 |
Shellsnapper | Large | Combat | 32.0 | 10000.0 |
Stormbird | Large | Combat | 27.0 | 3500.0 |
Thunderjaw | Large | Combat | 27.0 | 8000.0 |
Frostclaw | Large | Combat | 30.0 | 11000.0 |
Scorcher | Large | Combat | 30.0 | 11000.0 |
Slitherfang | Large | Combat | 32.0 | 12000.0 |
Tremortusk | Large | Combat | 36.0 | 14000.0 |
Fireclaw | Large | Combat | 38.0 | 16000.0 |
Slaughterspine | Large | Combat | 42.0 | 18000.0 |
Tallneck | Large | Reconnaissance | 12.0 | 2000.0 |
Specter | Large | Reconnaissance | 14.0 | 4000.0 |
Specter Prime | Large | Reconnaissance | 20.0 | 8000.0 |
Waterwing | Large | Combat | 32.0 | 16000.0 |
Bilegut | Large | Combat | 36.0 | 18000.0 |
Stingspawn | Large | Combat | 42.0 | 20000.0 |
Horus | Large | Combat | 48.0 | 24000.0 |
Grazer

The Grazer is a lightweight, acquisition-type machine designed for digging up natural resources and converting them into biofuel. As a herd machine, it relies on speed and evasiveness to escape danger but will not hesitate to engage hostiles if it means ensuring the herd’s safe retreat.
Attack Name | Description |
---|---|
Front Leg Strike | Rears up, delivering a powerful kick at the target |
Leap and Kick | Jumps forward, extending a kick toward the target |
Rear Leg Thrust | Kicks back at a target using their hind legs |
Antler Skewer | Executes a swift upward stab with antlers |
Antler Charge | Charges at target with lowered head and antlers |
Loot Drop
- Metal shards
- Blaze
- Grazer circulator
- Machine muscle
- Grazer primary nerve
- Small machine core
- Braided wire
- Metal bone
- Sturdy hardplate
- Grazer rotor horn
Strengths
- Resistant to acid damage
Weaknesses
- Vulnerable to shock damage
Body Parts
- Main body
- Rotor horns
- Blaze canister
Burrower

Under the small-sized Horizon Forbidden West machine names is the Burrower, which is a lightweight, recon-type machine known for its ability to emit high-pitched sounds, alerting allies and stunning enemies. It can also tunnel underground and resurface in unpredictable locations.
Attack Name | Description |
---|---|
Sonic Blast | Unleashes rapid, deafening sound waves at the target |
Boulder Fling | Hurls a rock at the target with a claw |
Plasma Burst | Fires a high-speed plasma projectile from its eye |
Arcing Bite Assault | Leaps and bites at target, followed with a rising bite |
Tail Spin Strike | Jumps and strikes the target with tail in mid-air |
Ground Slam Pounce | Lunges and slams ground with tail near the target |
Whirling Tail Smack | Jumps and spins, whipping tail in a full circle |
Spiral Swim Bite | Bites while swimming in a corkscrew pattern |
Burrower Variants
- Regular Burrower
- Fire Canister, Frost Canister, Shock Canister, Acid Canister, Purgewater Canister, and Plasma Canister Burrowers
Tracker Burrower - Apex versions of all listed variants
Loot Drops
- Metal shards
- Machine muscle
- Burrower circulator
- Burrower primary nerve
- Small machine core
- Braided wire
- Metal bone
- Sturdy hardplate
- Burrower soundshell
- Echo shell
- Blaze
Weakness
- Susceptible to fire damage
Body Parts
- Main body
- Eye
- Soundshell
- Resource container
Scrounger

The Scrounger machine is an acquisition-based, lightweight creature in our Horizon Forbidden West machine list known for its agility and scavenging prowess. Often found in packs, it quickly consumes machine parts and can either bite enemies or launch Shock attacks from a distance. The Scrounger can be overridden using the MU Cauldron override. Its body comprises a body, resource container, and power cell.
Attack Name | Description |
---|---|
Omni Bite | Swift bite with spherical shockwave at close range |
Snap Lunge Bite | Biting lunge with shockwave around jaws |
Leaping Jaw Crush | Leaps and bites with shockwave turns upon landing |
Ascending Chomp | Rising uppercut jump with multiple shockwave bites |
Shock Barrage | Fires rapid bursts of shock projectiles at a target |
Arcing Shock Bomb | Launches a tracking shock projectile with the explosion |
Scrounger Variants
- Scrounger
- Sentry Scrounger
- Apex Scrounger
- Apex Sentry Scrounger
Loot Drops
- Sparker
- Metal Shards
- Machine Muscle
- Scrounger Circulator
- Small Machine Core
- Scrounger Primary Nerve
- Metal Bone
- Braided Wire
- Sturdy Hardplate
- Blastpaste
- Scrounger Spark Coil
Strengths
- Agile and swift, making it difficult to target.
- Performs various shock-based attacks, keeping enemies at bay.
- Often found in packs, increasing the overall threat.
Weaknesses
- Vulnerable to Frost and Acid Damage.
- Attack delays provide opportunities for counterattacks.
- Lacks strong defenses against particular damage types.
Leaplasher

The Leaplasher machine, a lightweight transport type, is known for its acrobatic abilities and comes equipped with an Acid Canister. This versatile machine can deploy its cargo to support allies or utilize it as a weapon. It can be overridden using the IOTA Cauldron override. Leaplasher’s body includes a body, cargo claw, acid canister, and power cell.
Attack Name | Description |
---|---|
Shock Rock Fling | Scrapes tail, launching 3 shock-infused rocks |
Electric Pod Launch | Fires pod from the claw, causing shock explosion |
Electrified Axe Kick | Leaps and delivers a horizontal flying kick |
Shockwave Stomp | Jumps and creates shock explosion on landing |
Shock Tail Slam | Leaps back, slamming their tail to create a shock explosion |
Jolt Claw Slam | Leaps with spinning claw, causing shock on impact |
Charged Spin Attack | Spins vertically with cargo claw, adding shock damage |
Electrified Reel-Kick | Grabs the target with claw, reeling in an electric kick |
Leaplasher Variants
- Acid Canister Leaplasher
- Fire Canister Leaplasher
- Frost Canister Leaplasher
- Apex Leaplasher
Loot Drops
- Metal Shards
- Sparker
- Machine Muscle
- Leaplasher Circulator
- Leaplasher Primary Nerve
- Small Machine Core
- Braided Wire
- Metal Bone
- Sturdy Hardplate
- Metalbite
- Leaplasher Spark Coil
Strengths
- Resistant to Shock Damage.
Weaknesses
- Vulnerable to Purgewater Damage.
Scrapper

The Scrapper machine is a nimble, acquisition-based lightweight robot known for dismantling fallen machines to recycle their parts. It frequently roams in groups, constantly scanning for threats and safeguarding its gathered resources from interlopers. The Scrapper can be overridden using an MU Cauldron. Its body consists of several key components, including the main body, radar, and plasma cell.
Attack Name | Description |
---|---|
Swift Bite | Fast bite at close range for self-defense |
Lunge and Chomp | Biting lunge aimed at the target |
Claw Slash | Swipes at the target with a claw during a lunge |
Plasma Sweep | Fires a side-to-side sweeping plasma beam |
Ground-to-Target | Fires plasma beam, sweeping from ground to target |
Plasma Barrage | Rapid-fire burst of six plasma projectiles |
Variants
- Scrapper
- Apex Scrapper
Loot Drops
- Metal Shards
- Glowblast
- Machine Muscle
- Scrapper Circulator
- Braided Wire
- Scrapper Primary Nerve
- Small Machine Core
- Metal Bone
- Sturdy Hardplate
- Scrapper Radar
- Scrapper Spark Coil
Strengths
- Resistant to Plasma Damage
Weaknesses
- Vulnerable to Shock Damage
Spikesnout

Next in this Horizon Forbidden West machine list is the Spikesnout, which is an acquisition-focused lightweight robot designed to extract ground resources by liquefying them. When threatened, it withdraws, releasing clouds of vapor that can either empower allies or debilitate enemies. The Spikesnout can be overridden using a CHI Cauldron. Its body is composed of several parts, including the main body, acid canister, amplifying sac, damage dampener sac, stamina drain sac, and resource container.
Attack Name | Description |
---|---|
Debuffing Mist Spray | Sprays mist that dampens damage and drains stamina |
Acidic Rock Burst | Launches corrosive projectiles at target |
Snout Energy Shot | Fires energy shot that drains stamina and dampens damage |
Slashing Attack | Close-range melee slashing attack |
Overhead Slash & Spray | Combines overhead slash with debuffing mist |
Mist Ground Slam | Ground slam that releases debuffing mist shockwave |
Mist-Infused Perimeter | Creates a close-range misty barrier with debuffs |
Defensive Tail Sweep | Tail sweep attack that releases debuffing mist |
Variants
- Spikesnout
- Apex Spikesnout
Loot Drops
- Metalbite
- Metal Shards
- Machine Muscle
- Spikesnout Circulator
- Small Machine Core
- Spikesnout Primary Nerve
- Metal Bone
- Braided Wire
- Sturdy Hardplate
- Volatile Sludge
- Puregewater
- Spikesnout Sac Webbing
- Blastpaste
Strengths
- Resistant to Shock Damage
Weaknesses
- Susceptible to Fire Damage
- Vulnerable to Purewater Damage
Skydrifter

Among the Horizon Forbidden West all machine names, the Skydrifter machine falls under the lightweight recon robot known for its agility and keen tracking abilities. It glides effortlessly through the air, swiftly identifying potential threats and striking with its razor-sharp tail and wingtips. The Skydrifter can be overridden using an IOTA Cauldron. Its body is composed of several parts, including the main body, scanning unit, tracking container, booster, antenna, sparker, and razor tail.
Attack Name | Description |
---|---|
Tracking Dart | Fires a dart that tracks the target and deals damage over time |
Razor Quills | Shoots 8 quills in a tight horizontal spread |
Claw Dive | Dives and slashes with claws, leaving a trail of fire |
Wing Slasher | Glides and slashes with wings may follow up if missed |
Spin Blast | Spins and slashes with wings creates fire on takeoff/landing |
Razor Swipe | Hops and spins, striking with razor tail |
Blast Launch | Uses boosters to blast into the air |
Razor Swoop | Swoops in a corkscrew pattern, leaving fire trail |
Landing Air Burst | Creates wind blast before landing, deals damage |
Variants
- Skydrifter
- Apex Skydrifter
Loot Drops
- Metal Shards
- Echo Shell
- Skydrifter Circulator
- Piercing Spike
- Skydrifter Primary Nerve
- Machine Muscle
- Braided Wire
- Small Machine Core
- Sturdy Hardplate
- Metal Bone
- Skydrifter Razor Tail
Strengths
- Resistant to Fire Damage
Weaknesses
- Vulnerable to Frost Damage
Plowhorn

The Plowhorn machine is a midweight acquisition robot that specializes in tilling the earth and dispersing seeds and fertilizer. As it works, it leaves behind a path of rapidly growing plants and a dust cloud that can be utilized for stealth purposes. The Plowhorn can be overridden using a TAU Cauldron. Its body is composed of several parts, including the main body, horns, adhesive sac, seed dispenser, purgewater sac, fertilizer sac, tail clamp, and tail capsule.
Attack Name | Description |
---|---|
Adhesive Volley | Launches adhesive glob from horns, tracking target |
Gravel Barrage | Fires adhesive-covered rocks, tracking target |
Viscous Slam | Slams ground with adhesive-coated horns |
Piercing Charge | Charges, leaving an adhesive trail, create a wave of adhesive |
Impaling Slash | Whips tail, lunging forward and rotating to face the target |
Impaling Dredger | Dives and slams horns into the ground, skids on landing |
Variants
- Plowhorn
- Apex Plowhorn
Loot Drops
- Metal Shards
- Stickpaste
- Sturdy Hardplate
- Machine Muscle
- Plowhorn Circulator
- Medium Machine Core
- Braided Wire
- Plowhorn Primary Nerve
- Metal Bone
- Plowhorn Horn
- Medicinal Berry
- Vigorstem
- Volatile Sludge
- Fiberzest
- Purgewater
- Blastpaste
Strengths
- Resistant to Frost Damage
- Resistant to Purgewater Damage
Weaknesses
- Vulnerable to Acid Damage
Charger

The Charger machine is a lightweight acquisition robot that functions as a herd machine in this Horizon Forbidden West machine list, excavating natural resources to transform them into biofuel. Though skittish by nature, it will retaliate if threatened before ultimately escaping. Notably, the Charger can be mounted for transportation purposes. It can be overridden using a PSI Override, which is automatically unlocked. Its body is composed of several parts, including the main body, horns, and blaze canister.
Attack Name | Description |
---|---|
Front Kick | Rears up and lunges forward with a double front kick |
Back Kick | Delivers a quick, powerful backward kick |
Spin Kick | Spins 180° and performs a roundhouse kick |
Rodeo Kick | Rotates 360° while kicking with hind legs |
Charge | Assumes aggressive posture and charges at the target |
Loot Drops
- Blaze
- Metal Shards
- Charger Circulator
- Machine Muscle
- Charger Primary Nerve
- Small Machine Core
- Metal Bone
- Braided Wire
- Sturdy Hardplate
- Charger Horn
Weaknesses
Vulnerable to Shock Damage
Lancehorn

The Lancehorn machine is a lightweight acquisition robot that operates as a herd machine, drilling for natural resources to convert into usable materials. Though it typically flees from danger, it may engage hostiles to ensure the herd’s safe retreat. The Lancehorn can be overridden using an IOTA Cauldron. Its body is composed of several parts, including the main body, drill horns, resource canister, and chillwater canister.
Attack Name | Description |
---|---|
Front Leg Kick | Rears up and delivers a front kick |
Leaping Front Kick | Jumps and kicks at the target |
Hind Leg Kick | Kicks backward at the target |
Skyward Stab | Stabs upward with antlers |
Charge | Charges at target with lowered antlers |
Leaping Horn Stab | Leaps and stabs with antlers |
Gore and Flip | Gores and flips target with antlers |
Loot Drops
- Metal Shards
- Chillwater
- Machine Muscle
- Lancehorn Circulator
- Small Machine Core
- Lancehorn Primary Nerve
- Braided Wire
- Metal Bone
- Sturdy Hardplate
- Lancehorn Drill Horn
- Blastpaste
Strengths
- Resistant to Frost Damage
Weaknesses
- Vulnerable to Fire Damage
Longleg

The Longleg machine is a midweight recon robot that excels in speed and scanning capabilities. It can detect enemies hiding in tall grass, and its robust legs enable it to leap to impressive heights. The Longleg also possesses a sound-based attack that stuns its targets. It can be overridden using an IOTA Cauldron. Its body is composed of several parts, including the main body, antenna, concussion sac, wing burner, and sparker.
Attack Name | Description |
---|---|
Sonic Stun | Emits a sonic projectile causing Deafened |
Ranged Heat Blast | Launches fireball from heated Wing Burners |
Beak Thrust | Jumps and slams ground with beak |
Dashing Claw Jump | Hops and slashes with claws; creates shockwave |
Hovering Chicken Scratch | Leaps and scratches in mid-air |
360° Burning Wing Flap | Creates Fire explosion with Wing Burners |
Jumping Wing Blast | Jumps and creates a large shockwave on impact |
Variants
- Longleg
- Apex Longleg
Loot Drops
- Metal Shards
- Echo Shell
- Longleg Circulator
- Machine Muscle
- Medium Machine Core
- Longleg Primary Nerve
- Braided Wire
- Metal Bone
- Sturdy Hardplate
- Longleg Wing Burner
Strengths
- Resistant to Acid Damage
Weaknesses
- Vulnerable to Shock Damage
Bristleback

The Bristleback machine is a midweight acquisition robot that operates in herds and employs its tusks to dig up resources. When threatened, it can excavate scrap and imbue it with acid for use in both ranged and melee attacks. This is one of the five mountable machines in our Horizon Forbidden West machine list that can be overridden with a TAU Cauldron. The Bristleback’s body comprises the main body, tusks, grinder discs, and an acid canister.
Attack Name | Description |
---|---|
Tusk Smash | Leaps and smashes snout; may follow up with infused rocks |
Hoof Thrust | Hops backward and delivers a swift kick |
Reverse Snout Swing | Swings snout in 180º motion, often followed by Snout Swing |
Snout Swing | Swings snout while lunging diagonally |
Snout Bash Combo | Lunges and bashes with snout |
Spewing Twist Kick | Spins and kicks while spewing Acid/Fire |
Wreckage Rush | Charges with Acid/Fire infused scrap |
Charge | Weaker charge when both Tusks are removed |
Variants
- Acid Bristleback
- Fire Bristleback
- Apex Acid Bristleback
- Apex Fire Bristleback
Loot Drops
- Metal Shards
- Metalbite
- Sturdy Hardbone
- Machine Muscle
- Bristleback Circulator
- Braided Wire
- Medium Machine Core
- Bristleback Primary Nerve
- Metal Bone
- Bristleback Tusk
- Piercing Spike
Strengths
- Resistant to Acid Damage
Weaknesses
- Vulnerable to Shock Damage
Fanghorn

The Fanghorn machine is a lightweight acquisition robot that roams in herds, dissolving natural resources for biofuel conversion. Its horns can snap together powerfully, enabling it to launch long-range fire attacks. The Fanghorn can be overridden using an MU Cauldron. Its body is composed of the main body, antlers, a blaze canister, a purgewater canister, and a resource container.
Attack Name | Description |
---|---|
Front Leg Kick | Leans on hind legs and kicks at the target |
Leaping Front Kick | Leans on hind legs, steps forward, and kicks at the target |
Hind Leg Kick | Kicks backward at the target |
Skyward Stab | Stabs upward with antlers |
Charge | Lowers head and charges at the target with antlers |
Flame Burst | Shoots a series of 3 fireballs at the target, which explode on contact and leave residual fire damage areas |
Antler Strike | Coats antlers in flames leap at the target, clap them shut, and create a small fire explosion in front of its head when landing |
Variants
- Fanghorn
- Apex Fanghorn
Loot Drops
- Blaze
- Metal Shards
- Fanghorn Circulator
- Machine Muscle
- Fanghorn Primary Nerve
- Small Machine Core
- Apex Fanghorn Heart
- Braided Wire
- Metal Bone
- Sturdy Hardplate
- Fanghorn Antler
- Purgewater
- Blastpaste
Strengths
- Resistant to Fire Damage
Weaknesses
- Susceptible to Frost Damage
Redeye Watcher

The Redeye Watcher is a lightweight recon machine that detects threats and alerts its allies. This machine can be overridden with CHI Cauldron access. Although it has limited melee and ranged attacks, it becomes dangerous when encountered in larger groups.
Attack Name | Description |
---|---|
Blinding Flash | Emits a bright flash of light to blind and disorient human enemies, ineffective against machines. |
Plasma Blast | Fires a plasma projectile at the enemy, tracking the target during windup; disabled when drenched |
Spinning Tail Strike | Performs a short-range spinning bludgeon attack with its tail |
Rising Head Bash | Jumps at the enemy, using its head as a bludgeon, may lead to an immediate counter-attack if missed |
Jumping Smash | Jumps at the enemy, using its body as a bludgeon; may lead to immediate counter-attack if missed; disabled when slowed |
Variants
- Redeye Watcher
- Apex Redeye Watcher
Loot Drops
- Metal Shards
- Machine Muscle
- Redeye Watcher Circulator
- Braided Wire
- Redeye Watcher Primary Nerve
- Small Machine Core
- Metal Bone
- Sturdy Hardplate
Strengths And Weaknesses
- Weak Against: Shock Damage
- Strong Against: Fire Damage, Plasma Damage
Widemaw

The Widemaw is an amphibious acquisition machine that vacuums resources into its jaws for processing. In the Horizon Forbidden West machine list, this midweight machine becomes a formidable opponent in combat, utilizing its vacuum ability in various dangerous attacks. It can be overridden with access to the MU Cauldron.
Attack Name | Description |
---|---|
Cyclone Drag | Sucks the target into melee range, followed by a Slosh Chomp; vacuums nearby Metal Fertilizer Pods to enter an Overcharged state |
Slosh Chomp | Bites while sweeping left to right, releasing a blast of Purgewater; disabled when drenched |
Hurricane Haul | Pulls the target within melee range with vacuum turbines |
Sludge Spew | Spits a series of mud projectiles coated in Purgewater, creating residual damage areas; disabled when drenched. |
Sludge Bomb | Forms a large mud ball coated in Purgewater and spits it at the target; disabled when drenched. |
Splatter Blaster | Releases a wide blast of Purgewater, creating residual damage areas; disabled when drenched |
Turbine Leap | Pulls the target in before leaping backward and stomping, disabled when slowed. |
Tusk Charge | Charges at full speed to ram the target; disabled when slowed |
Turbine Sludge Charge | Boosts towards the target while scooping up mud, creating residual Purgewater damage areas; disabled when drenched. |
Sludge Vacuum | Inhales and releases compressed air and Purgewater, leaving lingering pools; disabled when drenched |
Emergency Roll | Performs an evasive barrel roll to reposition |
Pod Cluster | Ejects a cluster of Metal Fertilizer Pods around the Widemaw |
Body Parts
- Body
- Tusks
- Vacuum Unit
- Purgewater Sac
- Sparker
- Vacuum Turbine
- Resource Container
Variants
- Widemaw
- Apex Widemaw
Loot Drops
- Purgewater
- Metal Shards
- Machine Muscle
- Widemaw Circulator
- Medium Machine Core
- Braided Wire
- Widemaw Primary Nerve
- Sturdy Hardplate
- Metal Bone
- Widemaw Tusk
- Sparker
- Blastpaste
Strengths And Weaknesses
- Weak Against: Purgewater Damage
- Strong Against: Fire Damage, Frost Damage, Shock Damage, Acid Damage, Plasma Damage
Clawstrider

If we have to rank Clawstrider in a Horizon Forbidden West machine tier list, then this one will come at the top for being a ruthless machine in the game. The Clawstrider is a swift and agile midweight combat machine, often found in small packs. Covered in razor-sharp blades, this mountable machine is capable of various deadly melee attacks. It can be overridden with access to the IOTA Cauldron.
Attack Name | Description |
---|---|
Deafening Shriek | Emits a loud shriek that can deafen enemies |
Winding Slash | Performs a quick, powerful slashing attack |
Leaping Claw Slash | Leaps and slashes with claws, with added elemental damage for elemental variants |
Relentless Maul | Continuously mauls the target, with added elemental damage for elemental variants |
Twisting Bite | Bites the target while twisting, with added elemental damage for elemental variants |
Reverse Tail Thrash | Delivers a powerful tail attack to the rear |
Leaping Tail Swipe | Leaps and swipes with its tail |
Twisting Tail Swipe | Performs a swift tail swipe at close range |
Body Parts
- Body
- Sparker
- Resource Container
- Razor Tail
Variants
- Clawstrider
- Fire Clawstrider
- Acid Clawstrider
- Apex Clawstrider
- Apex Fire Clawstrider
- Apex Acid Clawstrider
Loot Drops
- Metal Shards
- Braided Wire
- Piercing Spike
- Medium Machine Core
- Clawstrider Circulator
- Machine Muscle
- Clawstrider Primary Nerve
- Sturdy Hardplate
- Metal Bone
- Sparker
- Blastpaste
- Clawstrider Razor Tail (detach tail)
Strengths And Weaknesses
- Weak Against: Shock Damage
- Strong Against: Acid Damage
Corruptor

The Corruptor is an agile midweight combat machine from the Old World, known for its powerful ranged attacks and lethal tail. Corruptor is one of the few robots in Horizon Forbidden West machine list that cannot be overridden.
Attack Name | Description |
---|---|
Explosive Spikes | Launches three explosive spikes at the target, avoiding friendly fire |
Grenade Launcher | Fires a grenade that scatters before impact, leaving a wide area of fire |
Rock Throw | Grabs and hurls a boulder at the target, predicting their movement |
Tail Swipe 180 | Lunges and rotates its torso 180°, whipping its tail around |
Tail Swipe 360 | Spins in place while whipping its tail, targeting enemies at its sides or behind |
Tail Strike | Strikes overhead with its tail, stabbing the ground in front |
Dirt Blast | Whips its tail diagonally into the ground |
Jump Attack | Leaps high and lands on top of the target; disabled when slowed |
Body Parts
- Body
- Spike Launcher
- Heat Core
- Grenade Launcher
Loot Drops
- Metal Shards
- Piercing Spike
- Medium Machine Core
- Volatile Sludge
- Corruptor Circulator
- Machine Muscle
- Corruptor Primary Nerve
- Braided Wire
- Crystal Braiding
- Sturdy Hardplate
- Metal Bone
- Blastpaste
Strengths and Weaknesses
- Weak Against: Fire Damage
- Strong Against: Berserk Damage
Bellowback

The Bellowback is a medium-sized transport machine that carries large quantities of volatile liquid on its back, which it uses for powerful elemental attacks. It can be overridden after unlocking the IOTA Cauldron.
Attack Name | Description |
---|---|
Elemental Projectiles | Launches explosive projectiles that create residual elemental damage areas |
Elemental Spray | Sprays a continuous stream of elemental liquid at the target |
Elemental Circular Spray | Rotates while spraying elemental fluid, leaving residual elemental damage areas |
Shoulder Barge | Charges and barges into the target, skidding a short distance |
Tail Swipe | Rotates 180° while swiping with its tail |
Leaping Smash | Hops and leaps at the target, smashing its head into the ground |
Body Parts
- Body
- Gullet
- Cargo Refining Sac
- Sparker
- Antenna
Variants
- Fire Bellowback
- Acid Bellowback
- Frost Bellowback
- Apex Bellowback
Loot Drops
- Blaze
- Metal Shards
- Medium Machine Core
- Bellowback Circulator
- Machine Muscle
- Bellowback Primary Nerve
- Braided Wire
- Metal Bone
- Sturdy Hardplate
- Volatile Sludge (refining sac)
- Bellowback Sac Webbing (refining sac)
Strengths And Weaknesses
- Weak Against: Frost Damage
- Strong Against: Fire Damage
Glinthawk

The Glinthawk is a lightweight flying scavenger machine often seen in small groups, known for recycling small machine carcasses and launching long-range frost attacks. It can be overridden once the IOTA Cauldron is unlocked.
Attack Name | Description |
---|---|
Elemental Spit | Fires exploding elemental projectiles, leaving damaging residual pools of the same element. |
Bombing Run | Flies in a straight trajectory, dropping elemental bombs that create residual damage areas |
Claw Slash | Swoops down to slash multiple times with its talons |
Body Parts
- Body
- Beak
- Chillwater Sac
Variants
- Frost Glinthawk
- Fire Glinthawk
- Apex Glinthawk
Loot Drops
- Metal Shards
- Chillwater
- Glinthawk Circulator
- Machine Muscle
- Glinthawk Primary Nerve
- Braided Wire
- Small Machine Core
- Metal Bone
- Sturdy Hardplate
- Glinthawk Beak (beak only)
Strengths And Weaknesses
- Weak Against: Fire Damage, Shock Damage
- Strong Against: Frost Damage
Shell-Walker

The Shell-Walker is a resilient, midweight transport machine that defends its cargo with a combination of energy shields and shock attacks. It can be overridden after unlocking the CHI Cauldron.
Attack Name | Description |
---|---|
Shield Claw Swipe | Leaps forward and swipes with its Shield Claw |
Multi Clap Snap | Jumps 3 times in quick succession, snapping with its Lightning Gun claw |
Claw Combo | Performs a three-hit lunging combo with both claws, stopping if a hit lands |
Advancing Electric Shot | Fires a shock orb while advancing, creating a residual shock damage area on impact |
Electric Shot Homing | Launches a homing shock orb that tracks the target and generates a residual shock damage area upon impact |
Electric Shot Volley | Shoots 3 arcing shock orbs, each creating a residual shock damage area upon impact |
360 Electric Discharge | Unleashes a 360° shock blast in a large area surrounding its body |
Variants
- Shell-Walker
- Apex Shell-Walker
Loot Drops
- Metal Shards
- Sparker
- Crystal Braiding
- Sturdy Hardplate
- Machine Muscle
- Medium Machine Core
- Shell-Walker Circulator
- Braided Wire
- Shell-Walker Primary Nerve
- Metal Bone
- Shell-Walker Lightning Gun (lightning gun only)
Strengths and Weaknesses
- Weak Against: Acid Damage
- Strong Against: Fire Damage, Shock Damage
Stalker

The Stalker is a lightweight combat machine that excels in stealth, using its cloaking abilities to ambush enemies with mines and alarm flares before launching into ranged and melee attacks. Override access is granted after unlocking the CHI Cauldron.
Attack Name | Description |
---|---|
Dart Gun Shot | Fires up to 3 shots at the enemy with its dart gun |
Mine Launch | Deploys proximity mines |
Mandible Stab | Swipes with its jaw after pouncing |
Jumping Mandible Stab | Performs a jumping swipe with its jaw |
Claw Swipe | Executes a single claw slash |
Back Swipe | Strikes with a rear claw swipe |
Claw Fury | Delivers multiple claw slashes |
Tail Swipe/360 | Swings its tail in a 360-degree bludgeon attack |
Body Parts
- Body
- Dart Gun
- Stealth Generator
- Antenna
- Mine Launcher
Variants
- Stalker
- Apex Stalker
Loot Drops
- Crystal Braiding
- Metal Shards
- Braided Wire
- Sturdy Hardplate
- Stalker Circulator
- Machine Muscle
- Stalker Primary Nerve
- Small Machine Core
- Metal Bone
- Useable Weapon (detach Dart Gun)
- Stalker Stealth Generator (detach stealth generator)
- Stalker Mine Launcher (detach mine launcher)
- Blastpaste (detach mine launcher)
- Medium Machine Core (detach mine launcher)
Strengths And Weaknesses
- Weak Against: Shock Damage
- Strong Against: Fire Damage, Acid Damage
Grimhorn

The Grimhorn is a midweight combat machine modified from a Plowhorn for battle. It is equipped with potent ranged weapons and fire attacks and shouldn’t be taken lightly in our Horizon Forbidden West machine list. The machine can be overridden after unlocking the TAU Cauldron.
Attack Name | Description |
---|---|
Piercing Charge | Charges at high speed to ram target or transition into Impaling Slash (disabled when slowed) |
Impaling Slash | Whips tail in a 270° spinning motion, lunging forward and rotating to face the target |
Impaling Dredger | Dives at the target, slamming both horns into the ground, causing damage to its body |
Scorching Meteor Shower | Launches two flaming projectiles from horns, tracking target’s movements (disabled when drenched) |
Scorching Stream | Sprays a continuous stream of flames while advancing (disabled when drenched) |
Scorching Slam | Coats horns in flames, then rises and slams the ground, creating a fire explosion (disabled when drenched) |
Cluster Strike | Fires two discs that hover and split into multiple explosives, detonating on impact |
Body Parts
- Body
- Horns
- Blaze Sac
- Cluster Launcher
- Tail Clamp
- Tail Capsule
Variants
- Grimhorn
- Apex Grimhorn
Loot Drops
- Metal Shards
- Blaze
- Piercing Spike
- Sturdy Hardplate
- Braided Wire
- Machine Muscle
- Plowhorn Circulator
- Medium Machine Core
- Plowhorn Primary Nerve
- Metal Bone
- Plowhorn Horn (detach horns)
- Useable Weapon (detach Cluster Launcher)
- Blastpaste (detach Tail Capsule)
Strengths And Weaknesses
- Weak Against: Purgewater Damage, Acid Damage
- Strong Against: Fire Damage, Shock Damage
Ravager

The Ravager is a midweight combat machine known for its lethal melee and ranged attacks. Often found alone or in small groups, it aggressively guards locations or other machines. Ravager contains some interesting Horizon Forbidden West machine parts list that could be acquired after destroying this machine type. The Ravager can be overridden after unlocking the IOTA Cauldron.
Attack Name | Description |
---|---|
Claw Swipe | Performs a single lunging claw swipe |
Berserker Fury | Executes multiple lunging claw slashes |
Jaw Smash | Delivers a lunging bite |
Shock Jaw Smash | Performs an electrically charged lunging bite (disabled when drenched) |
Leaping Jaw Smash | Swipes with jaw after pouncing (disabled when slowed) |
Cannon Burst | Fires rapid shots from cannon |
Shock Cocoon | Creates a defensive radial electric cocoon (disabled when drenched) |
Shock Wave | Electrifies jaws, smashing them into the ground, unleashing a shockwave |
Body Parts
- Body
- Ravager Cannon
- Sparker
- Glowblast Canister
- Antenna
Variants
- Ravager
- Apex Ravager
Loot Drops
- Metal Shards
- Crystal Braiding
- Piercing Spike
- Sparker
- Braided Wire
- Medium Machine Core
- Ravager Circulator
- Machine Muscle
- Ravager Primary Nerve
- Metal Bone
- Sturdy Hardplate
- Useable Weapon (detach Ravager Cannon)
- Glowblast (detach Glowblast Canister)
Strengths And Weaknesses
- Weak Against: Purgewater Damage, Acid Damage
- Strong Against: Frost Damage, Shock Damage
Snapmaw

Another fast-moving robot in this Horizon Forbidden West complete machine list is the Snapmaw. This machine is a midweight acquisition machine that processes resources from bodies of water and deposits them on land. This amphibious machine is fast and territorial, employing its jaws, tail, and elemental materials to attack. The Snapmaw can be overridden after unlocking the IOTA Cauldron.
Attack Name | Description |
---|---|
Spin Attack | Lunges forward, spinning 180° with tail in a sweeping motion |
Spin on Spot | Quickly spins in place, swinging its tail |
Frost Mortar | Spits 5 Frost projectiles in an arc (disabled when drenched) |
Jump Attack | Winds up at a distance before leaping at the target |
Jump Bite | Performs a short-range jump and bites once |
Snap Bite | Quickly snaps at the target with its jaws |
Lunging Jaw Snap | Dives underwater emerge biting twice or surges forward, snapping jaw |
Body Parts
- Body
- Chillwater Sac
- Purgewater Canister
- Dispersal Tank
- Resource Container
Variants
- Snapmaw
- Apex Snapmaw
Loot Drops
- Purgewater
- Piercing Spike
- Metal Shards
- Machine Muscle
- Snapmaw Circulator
- Medium Machine Core
- Braided Wire
- Snapmaw Primary Nerve
- Sturdy Hardplate
- Metal Bone
- Snapmaw Sac Webbing (detach Snapmaw Sac)
- Chillwater (detach Snapmaw Sac)
- Blastpaste (detach Dispersal Tank)
Strengths And Weaknesses
- Weak Against: Fire Damage, Shock Damage
- Strong Against: Frost Damage, Purgewater Damage
Sunwing

The Sunwing is a midweight acquisition flying mount machine that soars through the skies, absorbing solar energy, and is often found in groups. Equipped with a variety of plasma attacks, energy shields, and excellent maneuverability, the Sunwing is difficult to hit. It can be overridden after unlocking the GEMINI Cauldron.
Attack Name | Description |
---|---|
Burst Defender | Fortifies with wings outstretched and fires plasma bursts (disabled when drenched) |
Air Burst | Hovers and strafes while firing plasma bursts (disabled when drenched) |
Power Fling | Throws plasma-infused boulder at target (plasma damage disabled when drenched) |
Aerial Plasma Sweep | Cleaves the ground with a plasma beam (disabled when drenched) |
Ground Breaker | Plows beak into the ground, generating a plasma trail (plasma damage disabled when drenched) |
Crashing Tear | Swoops down and slams beak into the ground (plasma damage disabled when drenched) |
Wing Swipe | Hops and swipes with a wing, followed by another swipe if the first misses |
Ascending Burster | Takes off vertically, generating a wind blast and firing a plasma beam (disabled when drenched) |
Body Parts
- Body
- Plasma Fin
- Shield Caster
- Resource Container
- Sparker
Variants
- Sunwing
- Apex Sunwing
Loot Drops
- Metal Shards
- Glowblast
- Crystal Braiding
- Braided Wire
- Sunwing Circulator
- Sturdy Hardplate
- Machine Muscle
- Medium Machine Core
- Sunwing Primary Nerve
- Volatile Sludge
- Metal Bone
- Sunwing Shield Caster (detach Shield Caster)
- Blastpaste (detach Resource Container)
- Sparker (detach Sparker)
Strengths And Weaknesses
- Weak Against: Purgewater Damage
- Strong Against: Plasma Damage
Clamberjaw

The Clamberjaw is a midweight acquisition machine known for its agility and fierce scavenging abilities. Utilizing its claws and tail to salvage scrap, this is a unique enemy type in the Horizon Forbidden West machine list that can cling to walls with ease and employs powerful Fire attacks against enemies. Override is possible after unlocking the CHI Cauldron.
Attack Name | Description |
---|---|
Fist Slam Frenzy | Three-hit claw combo follows up only if the target is in range |
Tearing Tackle | Leaps and bites with powerful jaws (disabled when slowed) |
Noxious Tail Slash | Whips Tail Duster, releasing a cloud of noxious fumes |
Seismic Slam | Leaps and slams the ground, causing a Tremor effect (disabled when slowed) |
Table Flip Grab | Grabs target with claws and tosses them |
Sacred Lunge | Dismounts the wall in a leaping smash |
Elemental Shrapnel Spit | Spits Fire-infused shrapnel (fire damage disabled when drenched) |
Snatch and Hurl | Launches scrap held by Tail Duster (consumables blocked disabled when drenched) |
Flash Burst | Releases a dazzling flash of light |
Terror Screech | Inflates Concussion Sacs and emits a deafening scream |
Body Parts
- Body
- Resource Scanner
- Concussion Sac
- Resource Container
- Sparker
- Blaze Sac
- Tail Duster
Variants
- Clamberjaw
- Apex Clamberjaw
Loot Drops
- Blaze
- Metal Shards
- Echo Shell
- Machine Muscle
- Medium Machine Core
- Clamberjaw Circulator
- Braided Wire
- Clamberjaw Primary Nerve
- Metal Bone
- Sturdy Hardplate
- Blastpaste (detach Resource Container)
- Sparker (detach Sparker)
- Clamberjaw Tail Duster (detach Tail Duster)
Strengths And Weaknesses
- Weak Against: Purgewater Damage
- Strong Against: Fire Damage, Plasma Damage
Rollerback

The Rollerback is a midweight transport machine known for its heavy armor and ability to launch into rolling attacks. Equipped with a Gravity Generator, it can reattach armor plates after being torn off. Override can be performed once the IOTA Cauldron is unlocked.
Attack Name | Description |
---|---|
Burndozer | Rolls at high speed, generating a trail of residual Fire damage areas |
Mega-Crush Hammer | Raises and slams tail, creating a shockwave and Tremor effect |
Sweep and Launch | Tumbles and swipes with tail |
Hammer Swing | Spins while swinging Hammer Tail |
Blast Off | Blasts upwards and slams down, generating massive blasts and shockwaves |
Adhesive Shot | Spits globs of adhesive |
Gravel Spray | Spins in place, kicking up debris toward the target |
Thruster Burst | Ignites thrusters, unleashing a flaming blast |
Body Parts
- Body
- Adhesive Sac
- Resource Core
- Cargo Holders
- Cooling Block
- Gravity Generator
- Thruster
- Acid Canister
- Hammer Tail
Variants
- Rollerback
- Apex Rollerback
Loot Drops
- Metalbite
- Metal Shards
- Blastpaste
- Crystal Braiding
- Sturdy Hardplate
- Rollerback Circulator
- Machine Muscle
- Medium Machine Core
- Rollerback Primary Nerve
- Braided Wire
- Metal Bone
- Stickpaste (detach Adhesive Sac)
- Rollerback Hammer Tail (detach tail)
Strengths And Weaknesses
- Weak Against: Acid Damage
- Strong Against: Frost Damage, Shock Damage
Rockbreaker

The Rockbreaker is a heavyweight acquisition machine that specializes in mining underground resources and storing them in aboveground mounds. Known for its swift underground movement, it can ambush enemies from below. Override is possible once the KAPPA Cauldron is unlocked.
Attack Name | Description |
---|---|
Dirt Jet | Shoots rocks and debris in an arc |
Dirt Volcano | Erupts and spits out burning rocks, creating Fire explosions and damaging areas |
Snap Bite | Performs a fast lunging bite |
Lunge Bite | Lunges towards the target while biting along the surface |
Spin Attack | Spins while swiping with its tail |
Jump Attack | Dives at the target when emerging from the ground |
Shark Bite | Emerges below target while biting, repeating up to three times |
Body Parts
- Body
- Mining Claw
- Blaze Sac
- Resource Canister
- Exhaust Port
Variants
- Rockbreaker
- Apex Rockbreaker
Loot Drops
- Metal Shards
- Blaze
- Volatile Sludge
- Apex Rockbreaker Heart (Apex Variant Body)
- Luminous Brainstem (Apex Variant Body)
- Rockbreaker Circulator
- Large Machine Core
- Rockbreaker Primary Nerve
- Machine Muscle
- Braided Wire
- Metal Bone
- Crystal Braiding
- Sturdy Hardplate
- Rockbreaker Mining Claw (detach Apex Variant Mining Claw)
Strengths And Weaknesses
- Weak Against: Fire Damage
- Strong Against: Frost Damage, Shock Damage
Behemoth

The Behemoth is a heavyweight transport machine that gathers resources from smaller robots of Horizon Forbidden West machine list. Equipped with an anti-gravity system, it hurls massive boulders at attackers when threatened. Override is possible after accessing the CHI Cauldron.
Attack Name | Description |
---|---|
Grinding Shrapnel Blast | Fires rock shrapnel by spinning grinder jaws in the ground |
Gravity Boulder Throw | Forms and hurls a boulder at the target using Force Loaders |
Gravity Purge | Surrounds itself with rocks and blasts them in all directions |
Charge | Charges towards the target, swinging head side to side |
Quake Smash | Rises and smashes down with ram, creating a Tremor effect |
Body Parts
- Body
- Force Loader
- Acid Canister
- Cargo Holders
- Antenna
- Chillwater Canister
Variants
- Behemoth
- Apex Behemoth
Loot Drops
- Metal Shards
- Crystal Braiding
- Behemoth Circulator
- Large Machine Core
- Behemoth Primary Nerve
- Machine Muscle
- Metal Bone
- Luminous Brainstem
- Braided Wire
- Sturdy Hardplate
- Behemoth Force Loader (detach Force Loader)
- Metalbite (detach Acid Canister)
- Chillwater (detach Chillwater Canister)
Strengths And Weaknesses
- Weak Against: Fire Damage, Acid Damage
- Strong Against: Frost Damage, Shock Damage
Dreadwing

The Dreadwing comes under the Horizon Forbidden West machine names that are formidable, heavyweight, and flying combat machines known for their disruptive status effect attacks. It can be overridden after accessing the KAPPA Cauldron.
Corrosive Onslaught | Grounded attack with corrosive effects |
Corrosive Burst | Flying attack with corrosive effects |
Retreating Barrage | Grounded and flying attack with bombs and wing flap |
Leaping Bombardment | Grounded attack with bombs |
Flash Blast | Grounded and flying attack that blinds |
Wing Striker | Grounded attack with wing and plague state effects |
Fang Strike | Grounded attack with bite, shockwave, and plague state effects |
Rampaging Bite | Grounded attack with bite and plague state effects |
Spin Strike | Grounded attack with wings, wind blast, and plague state effects |
Hook Crusher | Grounded attack with stomp, shockwave, and plague state effects |
Swooping Slash | Flying attack with melee and plague state effects |
Rampaging Smash | Flying attack with body crush, shockwave, and plague state effects |
Comet Barrage | Flying attack with body and bombs, and plague state effects |
Rising Strike | Grounded attack with melee and plague state effects |
Body Parts
- Body
- Flash Blinders
- Metal Fang
- Metalbite Sac
- Stamina Drain Container
- Sparker
- Resource Container
- Bomb Launcher
- Stealth Generator
- Antenna
- Damage Dampener Container
- Noxious Container
- Radar
- Purgewater Canistes
Variants
- Dreadwing
- Apex Dreadwing
Loot Drops
- Metal Shards
- Metalbite
- Braided Wire
- Dreadwing Circulator
- Large Machine Core
- Dreadwing Primary Nerve
- Volatile Sludge
- Machine Muscle
- Crystal Braiding
- Metal Bone
- Luminous Brainstem
- Sturdy Hardplate
- Dreadwing Metal Fang (detach Metal Fang)
- Sparker (detach Sparker)
- Blastpaste (detach Resource Container)
- Useable Weapon (detach Bomb Launcher)
- Purgewater (detach Damaged Dampener Container / Purgewater Canister)
Strengths And Weaknesses
- Weak Against: Fire Damage
- Strong Against: Frost Damage, Shock Damage, Acid Damage
Tideripper

The Tideripper is a massive heavyweight acquisition machine that filters sediment for resources, employing Purgewater for lethal attacks on land and in water. Among the Horizon Forbidden West machine override list, this one can be overridden by accessing the KAPPA Cauldron.
Attack Name | Description |
---|---|
Drill Stab | Grounded melee attack |
Neck Sweep | Grounded melee attack |
Purging Smash | Grounded melee attack with Purgewater |
Shore Slam | Melee attack with Purgewater for all terrains |
Hydro Crush | Grounded melee attack with Purgewater and crushing effect |
Mud Wrecker | Grounded melee attack with crushing effect |
Sliding Hydro Crash | Grounded melee attack with Purgewater and crushing effect |
Twist Ripper | Short-range melee attack |
Torpedo Rush | Medium-range melee attack over and underwater |
Jet Stream | Grounded Purgewater attack |
Jet Stream Sweep | Grounded and overwater Purgewater attack |
Tidal Wave | Grounded Purgewater projectile attack |
Mud Spit | Grounded Purgewater projectile attack |
Body Parts
- Body
- Processing Capsule
- Purgewater Cannon
- Purgewater Pouch
- Heart
- Tail Canister
- Chillwater Canister
- Tail
- Antenna
- Tidal Disc
- Exhaust Port
- Sparker
- Glowblast Canister
- Purgewater Sac
Variants
- Tideripper
- Apex Tideripper
Loot Drops
- Purgewater
- Metal Shards
- Large Machine Core
- Tideripper Circulator
- Tideripper Primary Nerve
- Volatile Sludge
- Machine Muscle
- Braided Wire
- Crystal Braiding
- Luminous Brainstem
- Metal Bone
- Sturdy Hardplate
- Blastpaste (detach Processing Capsule)
- Chillwater (detach Chillwater Canister)
- Tideripper Tail Fin (detach fin)
- Glowblast (detach Glowblast Canister)
Strengths And Weaknesses
- Weak Against: Frost Damage, Shock Damage
- Strong Against: Fire Damage, Purgewater Damage
Shellsnapper

The Tideripper is a massive heavyweight acquisition machine that filters sediment for resources, employing Purgewater for lethal attacks on land and in water. It can be overridden by accessing the KAPPA Cauldron.
Attack Name | Description |
---|---|
Snap Bite | Grounded melee attack with Frost damage |
Forward Slash | Grounded melee attack with icicles, Frost damage |
Backward Slash | Grounded melee attack with icicles, Frost damage |
Tail Crack | Grounded melee attack with Frost explosion |
Springing Belly Flop | Grounded/Burrowed melee attack with Tremor effect |
Freeze Blaster | Grounded/Burrowed ranged Frost attack with icicles |
Tracking Cryo Blast | Grounded Frost attack with residual damage areas |
Tracking Burst | Grounded ranged attack |
Deafening Roar | Grounded attack causing Deafened status |
Belly Flop/Power Belly Flop | Grounded melee attack with shockwave |
Power Blaster | Grounded ranged laser attack with explosion |
Body Parts
- Body
- Processing Capsule
- Energy Shield Shell
- Shell Bolt
- Frost Blaster
- Plasma Generator
- Sparker
- Refining Core
- Kinetic Dynamo
- Chillwater Sac
- Resource Container
Variants
- Shellsnapper
- Apex Shellsnapper
Loot Drops
- Metal Shards
- Purgewater
- Sturdy Hardplate
- Large Machine Core
- Shellsnapper Circulator
- Shellsnapper Primary Nerve
- Machine Muscle
- Braided Wire
- Luminous Brainstem
- Crystal Braiding
- Metal Bone
- Blastpaste (detach Processing Capsule)
- Shellsnapper Shell Bolt (detach Shell Bolt)
- Useable Weapon (detach Frost Blaster)
- Glowblast (detach Plasma Generator)
- Sparker (detach Sparker)
Strengths And Weaknesses
- Weak Against: Fire Damage, Acid Damage
- Strong Against: Frost Damage, Plasma Damage
Stormbird

The Stormbird is a powerful heavyweight combat machine, soaring high and diving with incredible speed to deliver devastating melee and Shock attacks in the Horizon Forbidden West machine list. It can be overridden using the KAPPA Cauldron.
Attack Name | Description |
---|---|
Storm Cannon Blaster | Flying Shock attack with large explosion and residual damage |
Storm Cannon Shots | Flying Shock attack with a series of orbs |
Carpet Bomb | Flying Shock attacks with dropped bombs |
Wing Flap | Grounded/Flying wind blast attack |
Beak Bite | Grounded Shock attack with a pecking motion |
Claw Slash | Grounded melee attack with talons |
Thunder Walk | Grounded Shock attack with electrical energy bubble |
Quick Land | Flying Shock attack with ground smash |
Tail Swipe | Grounded Shock attack with a tail whip |
Thunder Dive | Flying Shock attack with dive bomb |
Body Parts
- Body
- Wing Thrusters
- Chillwater Canister
- Storm Cannon
- Purgewater Canister
Variants
- Stormbird
- Apex Stormbird
Loot Drops
- Crystal Braiding
- Sparker
- Metal Shards
- Stormbird Circulator
- Large Machine Core
- Stormbird Primary Nerve
- Volatile Sludge
- Machine Muscle
- Braided Wire
- Metal Bone
- Luminous Brainstem
- Sturdy Hardplate
- Chillwater (detach Chillwater Canister)
- Stormbird Storm Cannon (detach Storm Cannon under its belly)
- Purgewater (detach Purgewater Canister on its tail)
Strengths And Weaknesses
- Weak Against: Acid Damage
- Strong Against: Plasma Damage
Thunderjaw
The Thunderjaw is a massive, heavily armed, and armored combat machine that moves with agility and strikes ferociously, deploying an array of powerful weapons. It can be overridden using the KAPPA Cauldron.
Attack Name | Description |
---|---|
Cannon Burst (Lead Up) | Rapidfire Cannons firing projectiles starting at the ground |
Cannon Burst (Side) | Rapidfire Cannons sweeping horizontally |
Disc Launcher Homing | Homing disc projectiles launched from Disc Launchers |
Disc Launcher Barrage | A sequential barrage of discs from Disc Launchers |
Disc Launcher 360 | Defensive 360-degree formation of discs |
Laser Sweep | Fan-shaped spread of laser beams (below 40% HP) |
Laser Blast | Firing an orb-shaped laser blast |
Charge | Charging at full speed toward the target |
Bite Attack | Biting attack with head thrust |
Rushing Bite Attack | Lunging bite attack at a 45-degree angle |
Foot Stomp | Series of stomps with alternating legs, causing Tremor effect |
Tail Swipe | 180-degree tail swipe |
Tail Slam | The tail slams on the ground, causing a Tremor effect |
Body Parts
- Body
- Data Nexus
- Rapidfire Cannon
- Radar
- Antenna
- Heart
- Acid Canister
- Disc Launcher
- Blaze Canister
- Ammo Drum
- Purgewater Canister
- Tail
Variants
- Thunderjaw
- Apex Thunderjaw
Loot Drops
- Metal Shards
- Crystal Braiding
- Glowblast
- Luminous Brainstem
- Apex Thunderjaw Heart
- Braided Wire
- Thunderjaw Circulator
- Large Machine Core
- Thunderjaw Primary Nerve
- Volatile Sludge
- Piercing Spike
- Machine Muscle
- Metal Bone
- Sturdy Hardplate
- Useable Weapon (detach Disc Launcher on its back)
- Thunderjaw Tail (detach tail)
Strengths And Weaknesses
- Weak Against: Acid Damage
- Strong Against: Fire Damage, Frost Damage, Shock Damage, Purgewater Damage, Plasma Damage
Frostclaw

The Frostclaw is an agile and fierce midweight acquisition machine known for its astonishing speed and potent Chillwater-fueled Frost attacks. This robot deserves special attention in this Horizon Forbidden West complete machine list, and it can be overridden using the CHI Cauldron.
Attack Name | Description |
---|---|
Ice Spikes | Launches ice spikes at the target |
Backhand Slash | Swipes with its claws |
Fury Slash | Delivers a swift claw attack |
Back Crush | Crushes the target with its back |
Lunging Dive | Dives at the target |
Lunging Uppercut | Strikes with an uppercut |
Hail Storm | Hurls a storm of ice at the target |
Frost Blast | Unleashes a close-range frosty explosion |
Grinder Scrape | Scrapes the ground, flinging ice |
Claw Slash | Slashes target with its claws |
Frost Dive | Dives and causes an icy explosion |
Frost Grab | Grabs and crushes the target |
Frost Slam | Slams the ground, causing an icy explosion |
Body Parts
- Body
- Chillwater Sac
- Glowblast Canister
- Chillwater Unit
- Resource Container
Variants
- Frostclaw
- Apex Frostclaw
Loot Drops
- Chillwater
- Metal Shards
- Piercing Spike
- Apex Frostclaw Heart (Apex Variant Body)
- Frostclaw Primary Nerve
- Luminous Brainstem
- Volatile Sludge
- Frostclaw Circulator
- Machine Muscle
- Medium Machine Core
- Braided Wire
- Sturdy Hardplate
- Metal Bone
- Glowblast (detach Glowblast Canister)
- Frostclaw Sac Webbing (detach Chillwater Unit)
- Blastpaste (detach Resource Container)
Strengths And Weaknesses
- Weak Against: Fire Damage
- Strong Against: Frost Damage, Shock Damage
Scorcher

The Scorcher is a relentless midweight combat machine, notorious for its fierce Fire attacks and impressive agility during melee assaults. It can be overridden using the CHI Cauldron.
Attack Name | Description |
---|---|
Scorching Fang | Bites while spewing flames from its mouth |
Quick Scorching Fang | Faster variant of Scorching Fang |
Cinder Claws | Lunges and slashes with fire-augmented claws |
Ignition Boost | Charges with ignited leg thrusters, leaving fire trails |
Furnace Blast | Defensive 360° heat blast |
Heat Wave | Slams jaws, releasing a wave of flames along the surface |
Mine Launcher (Row) | Launches three rows of mines |
Mine Launcher (Area) | Blankets an area with multiple mines |
Body Parts
- Body
- Scanning Ear
- Mine Launcher
- Purgewater Canister
- Power Generator
Variants
- Scorcher
- Apex Scorcher
Loot Drops
- Blaze
- Crystal Braiding
- Sparker
- Metal Shards
- Piercing Spike
- Braided Wire
- Scorcher Circulator
- Medium Machine Core
- Sturdy Hardplate
- Machine Muscle
- Scorcher Primary Nerve
- Luminous Brainstem
- Metal Bone
- Scorcher Scanning Ear (detach Scanning Ear on its head)
- Useable Weapon (detach Mine Launcher on its back)
- Purgewater (detach Purgewater Canister on its back)
Strengths And Weaknesses
- Weak Against: Frost Damage, Shock Damage
- Strong Against: Fire Damage
Slitherfang

The Slitherfang is a massive, swift heavyweight combat machine known for its long-range attacks and versatile arsenal when in a coiled stance. This formidable robot of Horizon Forbidden West machine list can be overridden using the KAPPA Cauldron.
Attack Name | Description |
---|---|
Fang Strike | Lunges forward for a vicious bite attack |
Slither Charge | Charges at target with great speed |
Fang Dozer | Burrows and rams target |
Toxic Stream | Spews a stream of poisonous liquid |
Fang Ripper | Grapples and tears at target |
Excavator | Unleashes a powerful ground-based attack |
Loop Dives | Dives in and out of the ground to strike from range |
Hood Vibrations | Generates deafening sound waves |
Tail-Bolt | Launches an electrified projectile |
Thunderbolt Smash | Slams tail with electrified trail |
Thunderbolt Swipe | Swipes with electrified tail |
Shock Constrictor | Constricts target with electrified coils |
Body Parts
- Body
- Sonic Hood
- Earthgrinder
- Glowblaster Canister
- Metalbite Sac
- Sparker
- Purgewater Canister
- Acid Canister
- Resource Container
- Data Nexus
- Purgewater Sac
- Shock Orb
Variants
- Slitherfang
- Apex Slitherfang
Loot Drops
- Metalbite
- Crystal Braiding
- Metal Shards
- Braided Wire
- Slitherfang Circulator
- Large Machine Core
- Slitherfang Primary Nerve
- Volatile Sludge
- Machine Muscle
- Luminous Brainstem
- Metal Bone
- Sturdy Hardplate
- Slitherfang Earthgrinder (detach Earthgrinder on its front)
- Glowblast (detach Glowblast Canister on its front)
- Sparker (detach Sparker)
- Purgewater Canister (detach Purgewater Canister on its lower body)
- Useable Weapon (detach Shock Orb on the end of its tail)
Strengths And Weaknesses
- Weak Against: Fire Damage, Frost Damage, Plasma Damage
- Strong Against: Shock Damage, Purgewater Damage, Acid Damage
Tremortusk

The Tremortusk is a colossal heavyweight combat machine that compensates for its slow pace with its heavily armored exterior and various ranged weapons. The machine can be overridden using the KAPPA Cauldron.
Attack Name | Description |
---|---|
Tusk Multi-Stab | Rapid stabbing motion with tusks |
Tusk Pincer | Clamping attack using tusks |
Shatter Swing | Wide arcing swing with tusks |
Terror Reaper | Charging attack with tusks |
Raging Terror Reaper | Frenzied charging attack with tusks |
Thunder Stomper | Stomps with shockwave and shock ring |
Seismic Thunder Slam | Powerful slam with concussion explosion and shock |
Homing Shock Swarm | Launches homing shock projectiles |
Plasma Splinter-Blitz | Fires a barrage of plasma projectiles |
Plasma Splinter-Barrage | Long-range plasma projectile attack |
Incinerator | Spews fire in a wide arc |
Blazing Barrier | Creates a barrier of fire |
Blazing Rock Throw | Hurls fiery rocks at target |
Cannon Blitz | Rapid-fire cannon attack |
Cannon Barrage | Unleashes a barrage of cannon fire |
Terror Trumpet | Emits a deafening sound |
Body Parts
- Body
- Tusks
- Plasma Cannon
- Processing Capsule
- Sparker
- Blaze Sac
- Shock Cannon
- Antenna
- Amplifying Sac
- Salvo Cannon
- Heat Sink
- Ammo Drum
Variants
- Tremortusk
- Apex Tremortusk
Loot Drops
- Metal Shards
- Sparker
- Crystal Braiding
- Piercing Spike
- Sturdy Hardplate
- Large Machine Core
- Tremortusk Circulator
- Tremortusk Primary Nerve
- Volatile Sludge
- Machine Muscle
- Braided Wire
- Metal Bone
- Luminous Brainstem
- Tremortusk Tusk (detach tusk on its front)
- Useable Weapon (detach Plasma Cannon on its side)
- Useable Weapon (detach Shock Cannon on its back)
- Blastpaste (detach Ammo Drum)
- Chill water (detach Ammo Drum)
- Glowblast (detach Ammo Drum)
- Purgewater (detach Ammo Drum)
Strengths And Weaknesses
- Weak Against: Frost Damage
- Strong Against: Fire Damage
Fireclaw

The Fireclaw is a formidable heavyweight acquisition machine known for refining resources with its internal furnace. Its immense Blaze reserves fuel its lethal fire attacks. The machine can be overridden with the CHI Cauldron.
Attack Name | Description |
---|---|
Lava Burst | Erupts with lava, affecting a medium range |
Volcanic Meteor Shower | Showers area with molten rocks |
Backhand Slash | Swipes with claws at close range |
Lunging Dive | Leaps forward, claws extended |
Back Crush | Slams body backward onto opponents |
Fury Slash | Swift, aggressive claw swipe |
Fire Spray | Sprays fire in a cone shape |
Flame Blast | Releases a powerful blast of flames |
Grinder Scrape | Drags claws across the ground, producing sparks |
Claw Slash | Quick claw swipe at close range |
Inferno Dive | Leaps forward with a fiery explosion |
Inferno Slam | Slams the ground, causing a fiery shockwave |
Rock Shield Charge | Charges with a rock shield in front |
Rock Shield Throw | Hurls rock shield at target |
Rock Shield Smash | Smashes rock shield into the ground |
Body Parts
- Body
- Blaze Sac
- Blaze Unit
- Purgewater Canister
- Sparker
Variants
- Fireclaw
- Apex Fireclaw
Loot Drops
- Metal Shards
- Blaze
- Braided Wire
- Fireclaw Circulator
- Large Machine Core
- Fireclaw Primary Nerve
- Volatile Sludge
- Machine Muscle
- Luminous Brainstem
- Metal Bone
- Crystal Braiding
- Sturdy Hardplate
- Fireclaw Sac Webbing (detach Blaze Unit in the middle of its body)
- Purgewater (detach Purgewater Canister on its back)
- Sparker (detach Sparker on its back)
Strengths And Weaknesses
- Weak Against: Frost Damage, Purgewater Damage
- Strong Against: Fire Damage
Slaughterspine

The Slaughterspine is a fearsome heavyweight combat machine that becomes even more dangerous when its Plasma Energizers are charged, enabling it to perform powerful plasma-enhanced attacks. If we’re to rank all machines in a Horizon Forbidden West machine tier list, then I’d place Slaughterspine at the highest position for being the most dangerous machine. This machine can be overridden using the KAPPA Cauldron.
Attack Name | Description |
---|---|
Enraged Plasma Blast | Short-range plasma explosion |
Raging Breath (Lead Up) | Prepares for a powerful breath attack |
Raging Breath (Wave) | Releases a wave of destructive breath |
Enraged Atomic Breath | Unleashes a long-range plasma beam |
Spine Barrage | Fires multiple spines at medium range |
Precision Spine Strike | Targets a single enemy with a spine at long range |
Lancer Wave | Sweeps the Spinetail Lancer horizontally |
Lancer Eruption | Thrusts the Spinetail Lancer upward |
Core Earthblaster | Releases a shockwave from the Plasma Core |
Thundering Roar | Emits a deafening roar at very close range |
Raging Plasma Discharge | Sends a short-range plasma burst |
Slaughter Bite | Bites at enemies in close range |
Rampage Rush | Charges forward, attacking with force |
Dragging Plasma Sweep | Sweeps the ground with plasma energy |
Slaughter Sweep 180 | Performs a 180-degree sweep attack |
Slaughter Sweep 360 | Executes a 360-degree sweep attack |
Double Maul | Attacks with two powerful swipes |
Rampage Stomp | Stomps the ground, causing damage nearby |
Slaughter Crush | Crushes enemies beneath its massive body |
Body Parts
- Body
- Processing Capsule
- Purgewater Canister
- Metalbite Sac
- Plasma Core
- Plasma Earthblaster
- Plasma Energizer
- Plasma Spine Launcher
- Capacitor Capsule
- Antenna
- Chillwater Canister
- Tail Canister
- Spinetail Lancer
Variants
- Slaughterspine
- Apex Slaughterspine
Loot Drops
- Metal Shards
- Piercing Spike
- Glowblast
- Crystal Braiding
- Sturdy Hardplate
- Large Machine Core
- Slaughterspine Circulator
- Slaughterspine Primary Nerve
- Volatile Sludge
- Machine Muscle
- Braided Wire
- Metal Bone
- Luminous Brainstem
- Blastpaste (detach Processing Capsule or Capacitor Capsule)
- Purgewater (detach Purgewater Canister)
- Useable Weapon (detach Plasma Spine Launcher on its back)
- Useable Weapon (detach Spinetail Lancer on its tail)
Strengths And Weaknesses
- Weak Against: Frost Damage, Purgewater Damage
- Strong Against: Fire Damage, Shock Damage, Acid Damage, Plasma Damage
Tallneck

The Tallneck is a heavyweight recon machine that diligently surveys a vast region, gathering data and monitoring other machines without being disturbed. It can be overridden using the PSI Override, but you do need All Tallneck locations first.
Body Parts
- Body
- Radar
- Climb Holds
Specter

The Specter machine is an advanced mobile combat drone featuring gold armor-like plates that transform into deadly weapons and can reattach using gravitational forces if detached. If you’re looking for a Horizon Forbidden West machine override list for Specter, then you’d be disappointed becasue this one is not available for an override.
Attack Name | Description |
---|---|
Phalanx Turret | Deploys Nano Plates to form a shield while firing Pulse Cannons |
Pulse Cannon Burst | Fires a continuous stream of projectiles while tracking target |
Phalanx Barrage | Fires a sweeping horizontal stream of shots from Pulse Cannons |
Serrated Flail | Spins in place with outstretched tentacle |
Sweeping Banishment | Lunges and spins, attacking with tentacles and spikes |
Sacred Onslaught | Lunges and swipes horizontally with tentacles |
Longinus Lance Thrust | Dives and slams horn into the ground, lifting them in an uppercut motion |
Burning Longinus Dive | Ignites thrusters and jumps, leaving a trail of fire and explosive spikes |
Sacred Lunge | Dismounts the wall and leaps, slashing with tentacles |
Body Parts
- Body
- Pulse Cannon
- Shock Unit
- Resource Depository
- Regeneration Unit
- Vector Thrusters
- Plasma Unit
- Nano Plate
- Control Nexus
Loot Drops
- Glowblast
- Sparker
- Blastpaste
- Metal Shards
- Crystal Braiding
- Piercing Spike
- Machine Muscle
- Braided Wire
- Metal Bone
- Sturdy Hardplate
- Usable Weapon (detach Pulse Cannon)
- Volatile Sludge (detach Resource Depository)
- Luminous Brainstem (detach Resource Depository)
Strengths And Weaknesses
- Weak Against: Acid Damage, Plasma Damage
- Strong Against: Fire Damage, Shock Damage, Purgewater Damage
Specter Prime

The Specter Prime machine is the ultimate Far Zenith exoframe in Horizon Forbidden West machine list that is capable of morphing into various forms. Its gold armor-like plates can transform into devastating weapons and reattach gravitationally if removed. Overrides are not available for this machine.
Attack Name | Description |
---|---|
Pulse Cannon Burst (Lead Up) | Fires an initial barrage of projectiles |
Pulse Cannon Burst (Sweep) | Sweeps the area with a stream of projectiles |
Hellfire Strike | Launches a powerful projectile attack |
Pulsar Strike | Unleashes a mid-to-long-range energy blast |
Progenitor Wrath | Engages a medium-range area-of-effect attack |
Vengeful Fury | Executes a long-range precision strike |
Divine Wrath | Unleashes a very long-range, powerful attack |
Cross Strike | Performs a short-range melee attack |
Divine Thrust | Thrusts forward with immense force |
Vengeful Impaler (Triple) | Launches three short-to-medium-range impaling attacks |
Vengeful Impaler (Single) | Performs a single impaling attack at short-to-medium range |
Siege Slam | Delivers a medium-range ground slam |
Sludge Strike | Hurls sludge at a short-range target |
Annihilating Ascent | Launches upward in a short-range aerial assault |
Total Recall | Fires a long-range projectile salvo |
Body Parts
- Body
- Plasma Unit
- Siege Mortar
- Pulse Cannon
- Resource Repository
- Nano Plate
- Shock Unit
- Regeneration Unit
- Control Nexus
- Lancer Prime
- Vector Thruster
Loot Drops
- Blasterpaste
- Crystal Braiding
- Sparker
- Metal Shards
- Glowblast
- Piercing Spike
- Machine Muscle
- Braided Wire
- Sturdy Hardplate
- Metal Bone
- Luminous Brainsteam (detach Siege Mortar)
- Usable Weapon (detach Pulse Cannon)
- Volatile Sludge (detach Resource Repository)
Strengths And Weaknesses
- Weak Against: Acid Damage, Plasma Damage
- Strong Against: Fire Damage, Shock Damage, Purgewater Damage
All Burning Shores Machines
The above-mentioned 43 Horizon Forbidden West all machine names are part of the base game. However, the Burning Shores DLC adds 3 new standard machines & 1 boss-type machine.
Waterwing

The Waterwing machine is a medium-sized, highly maneuverable flying machine with the ability to dive deep underwater. As an acquisition-class machine, it becomes a tenacious adversary when disturbed. Its override feature is unlocked during the main story progression.
Strengths & Weaknesses
- Strong against: Shock, Purgewater
- Weak against: Fire
Bilegut

The Bilegut machine is a large, hazardous acquisition machine adept at launching acid to uncover Old World scrap and producing Stingspawn swarms for resource collection. Overriding this machine becomes possible after completing Cauldron THETA. Its body parts include the main body, acid launcher, and Stingspawn hives.
Strengths & Weaknesses
- Strong against: Purgewater, Acid
- Weak against: Fire, Frost
Stingspawn

The Stingspawn machine is a small acquisition-class machine created by the Bilegut to assist in resource gathering. Its main purpose is to collect and transport resources. This machine is not eligible for an override.
Strengths & Weaknesses
- Strong against: Acid
- Weak against: Shock
Horus

The Horus machine is the ultimate destructive force from the Old World, a Chariot-class machine capable of delivering devastating attacks and producing other machines. However, its ancient systems are susceptible to overheating. This machine cannot be overridden.
Strengths & Weaknesses
- Strong against: All elemental attacks
- Weak against: None
Final Remarks
This brings us to the end of the Horizon Forbidden West Machine list guide, where I have entailed all 43 base game machines and four new machines of the recently launched Burning Shores DLC. To take down the machines in the list above, I used the best bows, new Burning Shores weapons and equipped Alloy with the best armor in Horizon Forbidden West. Otherwise, most machines like Fireclaw and Dreadwing will kill you very quickly.
Next:
- Horizon Forbidden West: All Regalla Choices
- Horizon Forbidden West Ropecasters Locations
- Horizon Forbidden West Burning Shores Map
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