Sonic Origins features a compilation of the initial four remastered platform games in the Sonic the Hedgehog series. A bundle of expectations was surrounding this supposed compilation by Sega. While new fans of the rolling hedgehog might enjoy collecting the rings in Sonic Origins, the collection leaves much to be desired.
The newly released Sonic collection was hyped to the core by veterans. It is a decent experience for new fans brought to Sonic-Verse by the latest movies and recent Sonic games, but not without hindrances like bugs and performance issues. Unfortunately, the release came with a plethora of bugs and issues.
The low concurrency of the game can be viewed on the Steam tracking website, SteamDB, unveiling the surprisingly low number of concurrent players. Only 1,108 players are exploring the chronicles of the new Sonic collection at the time of writing. The all-time peak was also unpredictably low, featuring numerals of 2,268 only.
The low concurrency is stunning considering the hype for Sonic Origins prior to release. Moreover, the chart seems to be on a steady decline after hitting the peak of 2,268. The numbers dipped to less than a thousand player count at one point.
Furthermore, Sonic Origins is rated “mixed,” with only a 55.25% rating. The game is plagued with bugs and issues that could have been avoided with a delay. The fan reviews for Sonic Origins on the Steam page are divided on the spectrum. Some have praised the title for providing a fun experience, while most have pointed out the faults.
Players have mentioned some of the bugs, including the four titles looking as blurry as the 2011 Sonic CD version, stuttering, and the game running very poorly on high-end gaming PCs. The inadequate keyboard controls are also the center of attention, alongside the notorious bugs like Tails getting stuck off-screen in Sonic 2. Players have also iterated that the intro cutscene runs horrendously.
Sonic Origins seems like a product brewed in a very rushed state. It is devoid of any love by Sega, and that has caused a bundle of criticism to rain down on the game. However, players are not the only ones expressing their frustrations; the Sonic Origins developer has also vented his take on the matter.
In a series of tweets, Simon Thomley took to Twitter to reveal the particulars regarding the poor performance of Sonic Origins. He stated that Sega injected “wild bugs” into the game. Simon cited that bugs were present while submitting the game to Sega, but integration introduced a bundle of issues into Sonic Origins.
This is frustrating. I won't lie and say that there weren't issues in what we gave to Sega, but what is in Origins is also not what we turned in. Integration introduced some wild bugs that conventional logic would have one believe were our responsibility- a lot of them aren't.
— Stealth (@HCStealth) June 24, 2022
Thomley also confessed the defects that came from his team’s side, “We knew going in that there would be a major time crunch, and we worked ourselves into the ground to meet it just so this would even be made and released,” cited Simon.
“Again, I can take responsibility for my and my team’s mistakes, and there were some. Some actual mistakes, some overlooking, some rush jobs, some stuff we noticed but weren’t allowed to correct near the end. It’s absolutely not perfect, and some of it is from us. It’s complicated.”
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