Remnant 2 Massively Buffs Armor-Based Damage Reduction & Evasion In Latest Patch

Even more buffs, bug fixes, and optimizations.

Story Highlights

  • Remnant 2 has received a new update that aims at enhancing armor-based damage reduction and evasion windows. 
  • The new patch also implements various bug fixes while balancing weapon and enemy metrics.

Gunfire Games has rolled out a new patch for Remnant 2, substantially increasing the damage reduction & evasion values of armor pieces. The devs have stated in the patch notes, “We felt that the baseline Heavy Armor values (at approximately 35% DR) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way.”

These damage reduction capabilities were adjusted by five percent. The adjustment has raised the DR value of Light Armor from 15% to 25%, Medium Armor from 25% to 30%, and Ultra Heavy Armor from 45% to 50%. In addition, the invulnerability windows were also enhanced. Light Armor iframes were raised by two followed by a one-frame increase for Medium and Ultra Heavy Armor.

Remnant 2 Patch Notes
Remnant 2 Patch Notes

In line with these tweaks, the devs of Remnant 2 have clarified that no changes were made to the Stamina Cost Penalty. The only adjustments regarding iframes were for the two lighter Weight Classes. Beyond those buffs, several enemy affixes have been fine-tuned. Vicious and Spiteful enemy affixes have been reduced from 33 to 15% and 0-45% to 0-25% respectively.

Moreover, a handful of quality-of-life changes have been implemented in the latest patch as well. All unlocked Archetypes have been added to Wallace’s inventory. If players have unlocked any Secret Archetype, Wallace will sell them for all future characters. Additionally, the Damage Reduction calculation has been fixed along with Increased invulnerability time on standard Revive by 0.7s to give players more time to react afterward.

Remnant 2 Latest Patch – Bug Fixes

Several progression blockers in Remnant 2 have also been patched with this update. Cass no longer wanders out of town, making her store inaccessible in the process. Furthermore, progression discrepancies with Sentinel’s Keep, Liquid Escape, Annihilation’s stasis due to the Plasma Cutter, Ward 13 NPCs losing their memory, and the Oracle were ironed out.

Related Content

Various Archetype problems have been addressed with the latest patch of Remnant 2. Summoner’s minions will no longer target the pigs in Losomn in addition to the removal of controller rumble for when minions get close to the player. Beyond that, Engineer kills via Turret will now grant experience. The problem with Handler’s Very Good Boy not waking the sleeping Huntress when attacking has also been resolved. 

Gear and Item-related issues have also been rectified in the new patch. Some of these include problems such as Enigma’s Chain Lightning chaining through walls and floors, Dark Fluid’s inconsistent buff values, Dran Scavenger Ring’s incorrect operation, Energized Neck Coil triggering from ally status applications, and Processed Koara’s effect timer not being reset upon reconsumption. 

Another avenue that has been adjusted in the latest patch of Remnant 2 is enemy metrics. Various hitboxes for incoming AOE attacks have been fixed in addition to Cancer’s Root ignoring Damage Reduction, Bane Aberration warping players out of the arena, Labyrinth enemies not attacking during the maze section, and enemy affixes not activating properly on Venom.

Lastly, Gunfire Games has rolled out some miscellaneous fixes in the new update as well. Issues such as map icons being too small, out-of-world errors in Losomn’s Dran City, the text being cut off at 16:10 & non 16:9 based resolutions, Jester cards not showing up correctly, Ravager Sigil’s bug, and chimney obstructions not resetting for clients upon a world reset were sorted out.

Remnant 2 is out now on PlayStation 5, Xbox Series X, Xbox Series S, and PC. Read on to find out why we consider it to be the best soulslike of the year.

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Gunfire Games

Saad is a News writer at eXputer. With vast journalistic experience working for a multitude of websites, Saad currently reports to eXputer with the latest news and dishes out his opinions on a frequent basis. He's currently studying Game and Interactive Media Design, which has further increased his knowledge about the ins and outs of the industry.

Experience: 1+ Year || Covers News Stories on eXputer || Education: Bachelors in Media Science.

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