Remnant 2 Rolls Over One Million Copies In Only Four Days

The sales keep multiplying like an experiment gone rogue.

Story Highlights

  • Remnant 2 has sold over a million copies in just four days after its release, shattering records for the devs. The original entry sold a million copies after two months had passed.
  • The team has rejoiced at the massive milestone and released a new trailer to celebrate the positive remarks received by the sequel. Figures like David Adams of Gunfire Games have thanked the fans. 
  • Gearbox Publishing president Yoon Im also commented on the huge achievement: “Remnant 2 exceeded our expectations” and labeled the new entry as a “commercial and critical hit.”
  • The third-person shooter features a variety of content and a dynamically-generated world. It was released to critical acclaim on July 25 on PlayStation 5, Xbox Series S, Xbox Series X, and PC.

Remnant 2 has outdone all the anticipations of the community and developers. Gearbox Publishing and developer Gunfire Games recently came forward to announce that the sequel to Remnant: From the Ashes has evidently sold over a million copies in just four days after release. The launch week for the new indie entry has proven fruitful on PlayStation 5, Xbox Series S, Xbox Series X, and PC.

The third-person shooter saw a successful launch on July 25 and now stands among one of this year’s best-selling entries in its initial launch week alone. It is a massive milestone for an indie studio, with the new sequel proving to be better in every facet than the original predecessor. 

To everyone who helped us achieve this amazing milestone, thank you for your unwavering support. This was a multi-year journey for us and we couldn’t be happier to see fans having such a great time with a game we put our heart and soul into,” said David Adams of Gunfire Games.

Gearbox Publishing president Yoon Im also stepped in to pass remarks on the huge milestone, saying that “Remnant 2 exceeded our expectations” and labeled the new entry as a “commercial and critical hit.

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As excited as we are, we’re incredibly thankful to the Remnant community who supported us and the Gunfire team during development. To the new Remnant fans who joined our community in the past week, we’re thrilled you joined us on this journey,” stated Yoon Im.

The disparity between Remnant 2 and the first entry is huge in every positive way. For instance, the first game sold a million copies over two months after its launch. It has only taken four days for the sequel to catch up, which can be explained by the myriad of new features and improvements. The hardcore Souls-like experience is chock-full of content and features secrets within secrets within secrets.

Remnant 2 climbed to the best-sellers list of Steam and Epic Games even before releasing. Additionally, its concurrent player count more than doubled than the first entry in the series after it came out. It did not take long for the game to boast over 100,000 players simultaneously delving into the dynamically-generated world of the popular third-person shooter. The team has released a new trailer to commemorate the occasion.

YouTube video

Despite the enormous sales figure, the entry is plagued with a few bugs and glitches, alongside optimization issues that highly hinder the user experience. Remnant 2 was designed with upscaling in mind. So best performance is not achievable without them. The patch notes containing a bundle of fixes are seemingly on the way to making killing horrid creatures a smooth-sailing experience. 

Similar Reads: Nightdive Studios Has Temporarily Halted The Development Of SiN: Reloaded.

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Remnant 2

Shameer Sarfaraz is a Senior News Writer on eXputer who loves to keep up with the gaming and entertainment industries devoutly. He has a Bachelor's Degree in Computer Science and several years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.

Experience: 4+ Years || Education: Bachelor in Computer Science.

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