Hunter is the main protagonist of Marvel’s Midnight Suns. Unlike other characters, they feature a very flexible combat style. As such, they can be used in multiple roles per the team’s requirements.
- Hunter is a brand-new Marvel character that Firaxis created in cooperation with Marvel.
- They are the main protagonist of Marvel’s Midnight Suns and feature customization options.
- Unlike other characters in the game, Hunter can adapt to different playstyles by equipping different cards.
- Our Hunter card deck consists of the following cards: Deadly Ground+, Merciless+, Bladestorm+, Holy Burst+, Wild Strike+, Wrath+, Patience+, and Quick Slash+.
- We also recommend the Balanced Collar and the Fully Charged passive ability.
- Ghost Rider, Captain America, and Magik will be the best team composition.
- Why Trust Us: Daniyal Sultan Malik has spent 90+ hours on Marvel’s Midnight Sun, which makes him highly trustworthy!
Before we begin, let’s have a brief look at a summarized look at the Best Hunter Build:
Best Deck | Collar | Passive Ability | Best Team |
---|---|---|---|
- Deadly Ground+ - Merciless+ - Bladestorm+ - Holy Burst+ - Wild Strike+ - Wrath+ - Patience+ - Quick Slash+ | Balanced Collar | Fully Charged | - Ghost Rider - Captain America - Magik |
Pre-Requisites For The Best Hunter Build
Hunter has a wide array of Attack, Heroic, and Skill cards. These consist of Light, Dark, and Power abilities and can be used effectively if played right.With that said, here is the best Hunter card deck that players will benefit from in Midnight Suns:
- Deadly Ground+
- Merciless+
- Bladestorm+
- Holy Burst+
- Wild Strike+
- Wrath+
- Patience+
- Quick Slash+
These are upgraded cards; players can upgrade them by exchanging two duplicates in the Yard with Heroic Essence. This deck prioritizes direct and area-of-effect damage and boosts card damage stats using specific cards and inflicted effects on enemies.
The deck efficiently uses Knockback cards, allowing players to strategically place explosives to knock enemies, causing Stun or Vulnerability effects for increased damage susceptibility.
The deck maintains a balanced Heroism expense, with some cards requiring none, ensuring playable cards regardless of Heroism points. Certain cards grant extra Heroism for a more significant mission impact.
Deadly Ground+
Rarity | Type | Alignment |
Rare | Skill | Power |
Hunter can play Deadly Ground+ as a rare Skill card without using Heroism points. It summons 1 Light and 1 Dark explosive into the arena, and the upgraded version adds one more. These interactable explosives deal area-of-effect damage and can be used strategically. Playing the card also grants 2 Heroism, which can be used for other cards or to interact with the explosives.
Merciless+
Rarity | Type | Alignment |
Rare | Attack | Dark |
Merciless+ is a rare Attack card that costs no Heroism to play. The card normally does a significant 142 damage. Additionally, if an enemy has a Stun or Bind effect, the damage increases to a whopping 496. It also grants 1 Heroism per play.
This means the Merciless+ card plays well with Heroes who can Stun via Knockback and Bind, such as Spider-Man and Venom. Furthermore, since the card costs no Heroism, it can be a great way to deal with stronger enemies at the start of a mission. The no Heroism cost makes it a suitable alternative to more expensive cards in our deck.
Bladestorm+
Rarity | Type | Alignment | Duplicates Required | Essence Cost |
Legendary | Heroic | Power | 2 | 450 |
Bladestorm+ is a legendary Heroic card costing 4 Heroism. It deals 62 damage to enemies in an area and Forceful Knockback. Upgraded, it grants extra cards per KO. The area-of-effect damage is great for crowd control, especially against weaker minions, ensuring KOs and extra cards.
Bladestorm+ excels due to its stronger forceful knockback, ideal for propelling enemies into explosives placed with Deadly Ground+. Knocking foes into generators and phone booths leads to Stun, allowing Merciless+ to deal significant damage.
Holy Burst+
Rarity | Type | Alignment |
Epic | Heroic | Light |
Holy Burst+ is an epic Heroic card that costs 2 Heroism to play. By default, the card has a typical area-of-effect damage of 77 to all nearby enemies. However, this card differs because it also heals allies within the same vicinity for up to 231 Health. The upgraded card also has a larger area of effect than the base card.
This card helps provide an element of support to our Hunter build due to its powerful healing effect. As such, other team members can afford to take some risks and tank for the team.
Therefore, the Holy Burst+ card, such as Heal, is better than pure healing cards in Hunter’s arsenal. This is because it can cater to multiple allies simultaneously while providing some damage in the process. Hence, this is a versatile card that more than makes up for its cost of 2 Heroism.
Wild Strike+
Rarity | Type | Alignment | Duplicates Required | Essence Cost |
Common | Attack | Dark | 2 | 30 |
Wild Strike+ is a common Attack card that costs no Heroism to play. By default, it does 117 damage to an enemy. Moreover, it also provides 1 Heroism when played. However, since it is a Dark-aligned card, it has the downside of inflicting a Vulnerability on the player.
This card is valuable for early gameplay, fulfilling the Balanced Collar’s requirement to obtain 2 Hunter cards after playing 3.
The acquired Heroism can detonate explosives, interact with environmental objects, or save for higher-cost cards. A team can employ a tank character to divert damage from the Hunter to counteract Vulnerable. This card is pivotal for gaining an early advantage against formidable foes, making it a crucial component of our Midnight Suns Hunter build.
Wrath+
Rarity | Type | Alignment |
Epic | Skill | Power |
Wrath+ is an epic Skill card that costs no Heroism to play. When used, it gives all Hunter cards in the player’s hand the Critical effect. Moreover, all Hunter cards drawn for the next 2 turns also have the Critical effect, significantly increasing their damage.
The card is also Free to play, helping you reach the 3-card plays needed for the Balanced Collar and gain two extra cards. Any Hunter cards drawn due to the Balanced Collar in the next 2 turns will also have the Critical effect.
Patience+
Rarity | Type | Alignment | Duplicates Required | Essence Cost |
Epic | Heroic | Power | 2 | 125 |
Patience+ is an epic Heroic card that costs 6 Heroism to play. This makes it the most expensive card in our deck. However, its cost is reduced by 1 Heroism in each turn that remains in the player’s hand. When used, the card, by default, inflicts a decimating 385 damage on an enemy.
As the name suggests, this card rewards those who wait. This is because, with each subsequent turn that the card is not used, it decreases in cost. This makes it an excellent finishing card to KO any strong foes by the third or fourth turn with minimal Heroism cost.
The devastating damage of Patience+ is also bolstered by more than 1000 when paired with the Wrath+ card. These cards can take down powerful enemies in a single swing. This makes this card so powerful, provided players use it at the right moment.
Quick Slash+
Rarity | Type | Alignment | Duplicates Required | Essence Cost |
Common | Attack | Power | 2 | 30 |
Quick Slash+ is a common Attack card that costs no Heroism to play. It does 9 damage and rewards players with 1 Heroism when used. Additionally, it is a Quick attack, which means that the card play is refunded upon KO of the enemy. Moreover, the upgraded card also has a Knockback effect on enemies.
In a Midnight Suns Hunter deck, Quick Slash+ is essential. It’s one of the few Quick cards that deal damage, apply Knockback, and don’t require Heroism. Use it from the mission start. Using Quick Slash+ after Wrath+ significantly boosts damage. If you KO an enemy, you get a card refund for more plays.
The Knockback ability lets Hunters hit multiple enemies or interact with environmental elements. Knock foes into explosives, generators, or phone booths to Stun them, setting up Merciless+ attacks. Quick Slash+ complements many other Hunter deck cards in Midnight Suns.
Best Hunter Collar
For our Hunter build in Midnight Suns, we recommend the Balanced Collar. Players should be able to unlock this regardless of their affinity towards the Light or the Dark. This common collar draws 2 Hunter cards for every 3 Hunter cards played.
Best Hunter Passive Ability
The passive ability we decided to go with is Fully Charged. Players can come across this ability early on in the game. It grants players either a Resist or an extra Heroism point at the beginning of each turn.
Both of these are excellent bonuses to have. The Resist effect means that Hunter takes no damage from the first attack enemies inflict on them. This can be useful when a particularly powerful opponent has Hunter in sight. The effect will effectively neutralize all of their damage. And, of course, the extra Heroism point lets players perform more plays in each turn and save up for those high-powered cards that can turn the tide of the battle.
Best Heroes To Play With Hunter
Here are our selections for the best Heroes to team up with the Hunter in Midnight Suns:- Ghost Rider
- Captain America
- Magik
This guide discusses the best Hunter build and card deck players should use in Marvel’s Midnight Suns. Let us know if this build worked for you and if you have any changes you will make! With this build and the right tips and tricks, players should quickly be able to master the battle arenas of Midnight Suns!
Next:
- Midnight Suns: BEST Doctor Strange Build
- Midnight Suns: BEST Blade
- Midnight Suns BEST Iron Man build
- Marvel’s Midnight Suns: All Havens Locations
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