Overwatch 2 Orisa: Weapons, Abilities, & Tips
Learn about all the best strategies and tactics to make the best use of the Tank Hero, Orisa!
Besides just the change from 6v6 or 5v5, Overwatch 2 brought many changes to playstyles to some of the most iconic Heroes from the first game. Orisa, a tank-based class, has gotten many changes to her playstyle, abilities, and much more. That is why we’ll be discussing everything that you need to know about Overwatch 2 Orisa in this guide.
- Orisa, a tank hero in Overwatch 2, is versatile and helpful in various situations.
- Her primary weapon, the Augmented Fusion Driver, deals more damage up close, doesn’t require reloading, but can overheat with excessive use.
- The Energy Javelin, her secondary weapon, deals up to 60 damage, knocks back enemies, and stuns if fully landed, with a 6-second cooldown.
- Javelin Spin negates incoming fire, damages and pushes enemies back, and boosts Orisa’s movement speed by 50% for 2 seconds on a 6-second cooldown.
- Terra Surge, her Ultimate, draws enemies close, deals damage in a circle around her, and activates Fortify while charging.
- Orisa’s new passive, Protective Barrier, automatically deploys a stationary barrier that absorbs damage and blocks enemy abilities.
- Author’s Note: After going through Overwatch 2 for several weeks on Steam, I feel confident going into the topic with thorough experience.
Weapons And Abilities
Role | Health | Armor | Abilities |
---|---|---|---|
Tank | 125 (Open queue) 275 (Role queue) | 275.0 | Augmented Fusion Driver, Energy Javelin, Fortify, Javelin Spin, Terra Surge (Ultimate) |
Especially considering the fact that Orisa is more bit more of an agile Tank, allowing you to get closer to your enemies to deal some significant damage to them. That, combined with her defensive abilities, you shouldn’t have any issues when approaching multiple enemies at once!
Augmented Fusion Driver
Type | Weapon |
Effect Type | Projectile |
Damage | 13 – 3.9 dmg |
Falloff Range | 20 – 30 meters |
Projectile Speed | 100 m/s |
Area Of Effect | Projectile: 0.1 meter radius |
Rate Of Fire (ROF) | 10 rounds/sec |
Reload Time |
|
Orisa’s primary weapon is the Augmented Fusion Driver, which deals more damage as you get closer to your target. It isn’t ammo-based, meaning you can keep shooting without worrying about reloading. However, you do have to worry about the weapon overheating if you shoot for too long excessively.
- When you begin firing the rapid-firing cannon, you’ll be able to land many hits without worrying about overheating.
- But if you keep holding the trigger, a bar will appear near your crosshair, and once the bar gets completely filled, your weapon will overheat and trigger a sort of like reload animation.
- But if you take just a short break in between, you’ll be able to avoid overheating altogether.
The time taken to bring the bar down is quite less, so you don’t have to worry about waiting for too long and can get back to firing in no time.
Energy Javelin
Type | Ability |
Effect Type | Arcing Projectile |
Damage |
|
Projectile Speed | 70 m/s |
Casting Time | 0.3 secs + 0.4 secs |
Duration |
|
Cooldown | 6 secs |
The Energy Javelin is Orisa’s second weapon and your only offense-based ability. As per the name, you can throw your Energy Javelin at enemies and deal up to 60 damage upon hit. If you’ve played as Sigma, then you might find the ability similar to Sigma’s Accretion.
Not only will you be able to deal damage to the enemy that gets hit by the Javelin, but they’ll get knocked back and stunned if you fully land the attack. Additionally, you can deal 40 more damage to the opponent if they get knocked into a wall behind them. The only thing that you need to worry about is the 6-second cooldown for the ability.
Fortify
Type | Ability |
Health | 125 Overhealth |
Damage Reduction | 50% |
Duration | 4.5 secs |
Cooldown | 12 secs |
The next stated ability for Orisa is Fortify. Fortify is the ability that truly defines Orisa as a Tank Hero, as it allows her to get an extra 125 HP while also reducing incoming damage by 40%. Not only that, but you can use it for offense as your Augmented Fusion Driver’s overheating will be reduced by 50%, meaning you can keep firing for an additional 50% more time.
Although the ability lasts for 4.5 seconds, the cooldown is 10 seconds, which can be quite long when you’re in the middle of a firefight. Therefore, you should definitely try to take out all threats in those 4.5 seconds.
Javelin Spin
Type | Ability |
Effect Type | Area Of Effect |
Damage |
|
Move Speed |
|
Max Range | 3.5 meters |
Casting Time | 0.1 secs |
Duration |
|
Cooldown | 7 secs |
Another defensive ability of Orisa is her Javelin Spin, which can work as almost an offensive ability at close range. Using her second weapon, Orisa spins her Javelin in front of her, allowing her to negate any incoming fire for 2 seconds.
- Additionally, you’ll be able to move around at a 50% increased speed, perfect for either approaching or getting away from an enemy.
- And if you’re close to an enemy and they get caught in the spin, they’ll get pushed backward and get inflicted with a small amount of damage.
- The ability has a 6-second cooldown.
Terra Surge
Type | Ultimate Ability |
Effect Type | Area Of Effect |
Health | 125 Overhealth |
Damage |
|
Move Speed |
|
Area Of Effect | 9 meters |
Casting Time |
|
Duration | 0.75 – 4 secs |
Ultimate Cost | 1,950 points |
Orisa got a new Ultimate Ability, and it’s known as Terra Surge. In fact, it’s much better at dealing damage to enemies than her previous ultimate, Supercharger. You can learn more about Ultimate Abilities and which ones are the best here: Overwatch 2 Best Ultimate Abilities.
The main premise of the ability is that it draws any nearby enemies close to you as you spin around the Javelin above your head as a charging animation. You don’t have to worry about taking damage as you charge up because you’ll also have the effects of the Fortify ability activated while you charge up.
Orisa Playstyle
Orisa, despite changes, maintains a Tank role, akin to other tanks like Winston. Lacking a traditional barrier, her defensive approach requires creativity.Offensively, rely on the Augmented Fusion Driver, being mindful of the heat. The Energy Javelin is effective near walls for additional damage. Augmented Fusion Driver excels at close range; approach enemies, shoot continuously, and finish with the Javelin before overheating.
Defensively, Orisa’s abilities aid in positioning and escaping. Fortify is useful when surrounded or entering an area with multiple enemies. The ultimate move is effective against multiple enemies but requires careful timing for optimal use.
General Tips And Tricks
- When being on the offense, ensure that you have some support behind you, such as healers, to finish off enemies, as your HP isn’t as large as other Tanks.
- Javelin Spin is great for throwing enemies into pits or off the corners of the map, allowing you to take them out even if they have a lot of health left.
- You can knock out other Heroes like Cassidy, Pharah, and Roadhog, that is in the middle of their ultimate, by using the Energy Javelin throw.
- Although Javelin Spin can block most attacks, it’s useless against Zarya’s Particle Cannon. Therefore, you should avoid using it against that.
- Be extra careful around high DPS enemies such as Reaper or Tracer, as they’re capable of dodging Orisa’s attacks with ease.
- Despite being a Tank class, Orisa can be quite weak against other Tank Heroes, such as Reinhardt, especially at a closer range. Therefore, either don’t go alone or try to avoid getting into direct close-range fights with such heroes.
My Orisa Rework Experience
I never really bothered to play Orisa in Overwatch 1, but her rework in OW2 seems a lot more fun to play. It feels like OW2 has introduced a brand new hero in the form of Orisa’s rework. Orisa is a Tank, so most of the OW2 players know what to do with her.
Just like any other Tank, I play Orisa aggressively to get the best value out of her. If possible, I try to get through the enemy lines to deal massive damage to their support heroes while destroying my enemies from the inside.
With that, you know everything about Orisa in Overwatch 2. There have certainly been some drastic changes to the Hero as I transitioned from Overwatch 1 to 2. But if you take the time to adapt to all these changes, you’ll end up with a hero who is not only great for defense but can also be useful in many attacking situations!
Up Next: Overwatch 2 Hanzo
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