- Immortals of Aveum has received its first post-launch update, including a few bug fixes.
- The patch went live on both PlayStation 5 and PC, with the Xbox version being delayed to August 26 at 9 AM UTC.
- Another update has been confirmed to arrive next week, likely with more bug fixes, and players are encouraged to share any issues they encounter in-game to improve the state of the game.
- Immortals of Aveum was released on August 22, 2023, on PlayStation 5, Xbox Series X|S, and PC.
Immortals of Aveum update #1 is out now, and it brings a few bug fixes, with supposedly more coming next week. The patch went live immediately on PlayStation 5 and PC but was delayed to August 26 at 9 AM UTC for the Xbox version. Ascendant Studios’ latest title has received mixed responses from fans, mostly due to the technical limitations and issues in-game, so updates like this are much needed.
We'll have another update coming next week. In the meantime, please flag any issues you encounter so we can continue to make your experience even better! More updates to come.
You can read the full patch notes here: https://t.co/jSdVJIxNuX
— Immortals of Aveum (@ImmortalsAveum) August 25, 2023
This update comes with some general and platform-specific fixes. In the general domain, the broken water visual effects have been fixed, which include the reflections and visuals players witness while standing and firing in the water. Crashes and progression blockers should no longer occur so commonly, which is perhaps one of the major fixes in this patch.
There was an issue with the interact point on Selko, which has been fixed, along with an issue that rendered players unable to reach Alacrity Fane. The update also brings some performance improvements, including areas where in-world corruption is present. Although a small update, it does tackle some major problems that made the game unplayable for some players.
For PC players, the shader compilation screen has been improved. As for those on PlayStation 5 and Xbox Series X|S, the “Gamma Correction” slider is added in the settings under the “Display” tab. It aims to improve the experience for players in scenes that are either too dark or too bright. That concludes all the things included in this small update.
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Due to the game’s current state, players want to see developers address several notable issues or add much-needed features. Although the patch notes for next week’s update haven’t been unveiled, we can expect it to at least address these issues to a much greater length than this. Some of the much-desired additions/fixes include a mouse sensitivity slider, Dualsense support, custom settings for motion blur, depth of field, etc.
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