When you start Remnant 2, you will be given 4 basic traits which include Vigor, Endurance, Spirit, and Expertise. Apart from this, when you fight various bosses, you will get traits after the battle is over. If you win the battle, you will get more unique traits and when you lose the battle, you will still get some of the traits.
Some of the traits are given for specific classes and you will only get those traits when you choose that specific class.
- The Remnant 2 trait point cap is set at 60 points at the moment
- You will be given a total of 4 basic traits for the early game before you start your first mission
- The rest of the traits, you will have to achieve from defeating various bosses or completing puzzles.
- Some of the traits in Remnant 2 can be achieved from random spots that are colored blue.
- If you exceed the 60-point cap in traits, the build will be considered invalid.
What Is The Trait Point Cap?
Although it isn’t explicitly stated, I’ve found that Remnant 2 has a Trait Point cap of roughly 60 currently which means that the variety in choosing builds has lessened. To make a good build, you will be required to choose the traits very carefully.
All the traits mentioned in the Remnant 2 will have a maximum level of 10. When you progress more in the missions, the traits level up based on experience.
The traits can be obtained by all the following methods:
- You will be assigned 4 basic traits at the start of Remnant 2
- The traits can be gained by completing the missions, tasks
- You can get traits by random drops which are marked by blue color points in the Remnant world
When any of the archetype traits gets to its maximum highest level, it will remain unlocked by any of the archetypes, although this will deplete the 60-point cap. As a result, there is a hard limit to how strong and distinctive your build may be based just on attributes.
How To Change Trait Spread
At any point during the missions, if you feel like you want to change the trait spread, you can easily do so. The easiest and best way I’d recommend doing this is by doing a respec by using Orb of Undoing which can be bought by Wallace. Players must pay 3 Lumenite Crystals and 1,500 scraps to buy this item for themselves.
All this process will cause you to get all your trait points back and you can now select new traits. You must choose wisely now to make a good combination according to your own character.
Complete List of Traits In Remnant 2
The basic traits that you get at the start of Remnant 2 are mentioned below.
TRAITS AVAILABLE AT THE START OF REMNANT 2 | EFFECTS |
---|---|
Vigor | Health |
Endurance | Stamina |
Spirit | Generation rate for mod power |
Expertise | Skill cooldown rate |
The traits vary on the type of archetype that you choose. These are available apart from the starting 4 traits. These traits are mentioned in the list below.
TRAITS CHOSEN FOR SPECIFIC ARCHETYPE | EFFECTS |
---|---|
Medic – Triage | The total healing will increase |
Hunter- Longshot | The ideal weapon range will increase |
Challenger – Strong Back | Decreases the encumbrance |
Handler – Kinship | Decreases the damage of friendly fire |
Gunslinger – Ammo Reserves | Will increase the ammo reserves |
Explorer – Swiftness | Movement of the speed will be much high |
Summoner – Regrowth | Health regeneration of characters will be more |
Engineer – Fortify | Armor effectiveness will increase |
Alchemist – Potency | Consumable duration |
Invader- Untouchable for Invader Class | The evade window will expand |
Some of the traits can be achieved by defeating any kind of boss, completing missions, and solving puzzles in Remnant 2. In my experience, though, minibosses usually guarantee a Trait Point drop, so I would recommend doing those boss fights to farm them.
TRAITS RECEIVED BY DEFEATING ANY KIND OF BOSSES | EFFECTS |
---|---|
Amplitude | Increases the size of AOE |
Arcane Strike | Melee generates the mod power |
Barkskin | Decreases the overall damage received by players |
Blood Bond | Absorbs the grants summons damage |
Bloodstream | Regeneration of gray health |
Fitness | Will increase evade distance |
Footwork | Increases speed while aiming |
Glutton | Usage of speed of relics and consumables |
Handling | Decreases the recoil of weapons and spreading |
Recovery | Makes stamina last long than it usually does |
Resonance | The size of the aura will increase |
Revivalist | Revive the speed to operate at optimum level |
Rugged | Summons the health and increases it |
Scholar | Gains experience in Remnant 2 |
Shadeskin | Decrease the damage from any kind of elemental status |
Siphoner | Gives access to lifesteal |
Wayfarer | Increases all the effects like vaulting, climbing, and wading speed |
The current Remnant 2 trait point cap is set at 60 but in the future, I think it might change or even be increased. With this trait point cap, you must know the best way to choose the right types of traits is by picking them according to your build.
If the build gets more than the 60-point cap, the build will be considered invalid and you will be required to amend or make another build. You will be allotted 4 traits at the start of Remnant 2 and for the rest of the traits, you will have to choose.
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